Celio RedFly in Action
November 7, 2009 – 9:36 pm | Comments

A few days ago I commented about the Celio Redfly adding support for BlackBerrys. I came across that bit of information first while researching to purchase a Celio RedFly myself and then while I’ve been …

Read the full story »
Mobility Site Minute

Check out our podcast, the Mobilitysite Minute. Quick news, views, and interviews.

Mobilitysite Contests

The lastest Mobilitysite.com Contests. What can you win today?

Mobility Site Videos

Video reviews, 1st looks, and demos of the hottest mobile devices.

Mobilitysite Polls

Our polls help get our reader’s take on what’s happening in Mobility.

Mobilitysite Reviews

Mobilitysite reviews take you deep into the hottest mobile devices, software and accessories.

Home » General

All Your Worlds Are Belong to Us

Posted by Zealot on January 5, 2009 – 4:27 pm
closeThis post was published 10 months 2 days ago which may make its actuality or expire date not be valid anymore. This site is not responsible for any misunderstanding.

ncsoft_logo1%5B1%5D In the wake of Psion’s stated intention to start a campaign to take back the term netbook even though they had apparently forgotten about their trademark for a year or so, more “day late, dollar short” tech lawsuits are cropping up.

Worlds.com, a company that produces stand alone virtual worlds primarily for corporations and celebrities is suing NCsoft, maker of several big-time MMOs such as City of Heroes, City of Villains and Guild Wars for patent infringement, even though those games are now all several years old.

To be specific, the patent…

relates to computer architecture for a three-dimensional graphical multi-user interactive virtual world system… which provide a graphical representation of the player’s character (avatar) wherein movement of the character in virtual space alters what the character views.

Just in that snippet, and being no lawyer, I could think of dozens if not hundreds of companies and games that could be sued over that patent. This is similar to Microsoft trying to patent Hotkeys.

Lest you think Worlds.com’s own legal department is handling this, the company handed the matter over to Patent Infringement headhunters General Patent Corporation who seem to specialize in “David vs. Goliath” lawsuits such as this one, or put another way, they try to use broad and poorly worded patents to fleece companies who are actually doing something with the technology on behalf of those companies who simply know how to game patent law.

Of course, how they missed such Virtual World giants as Worlds of Warcraft and Second Life I am not really sure. Perhaps the exact ‘architecture” they are referring to differ in some indescribable, elegant way…or they didn’t think they had a hope in hell of taking on Blizzard or Linden Labs in court. One of those.

Post to Twitter Post to Yahoo Buzz Post to Digg Post to Facebook

Zealot (446 Posts) - Website | Twitter | Facebook

By day a department manager and writer for a major network device vendor...by night Zealot stalks the mean magnetic streets, striking fear into the hearts of bandwidth abusers and theme park mascots. Zealot has been involved with mobile devices for more than a decade now, starting off with dumb phones, moving to PDAs and then to smartphones, notebooks and netbooks with the odd PMP thrown in. Most of his mobile time currently is spent on a Treo Pro, Zune HD, Thinkpad T61, Gigabyte M912M or a Hackintoshed Compaq Mini 704. He proudly groks the Geek community and considers himself a Neo Maxi Zune Dweebie (thanks Will Wheaton!).





You can also participate in other conversation in our active forums with 200,000 other Members. It only takes 2 minutes to sign up one time for free in the forums.
  • Zealot
    Steve...

    Here is the info on the patent from Words.com's website.

    Worlds has been granted U.S patent 6,219,045 for multi-server technology for 3D applications, which is Worlds’ core technology. The description of the patent is as follows:

    “The present invention provides a highly scalable architecture for a three dimensional, multi-user, interactive virtual world system. In a preferred embodiment a plurality of users interact in the three-dimensional, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user. The virtual world shows Avatars representing the other users who are neighbors of the user viewing the virtual world. In order that the view can be updated to reflect the motion of the remote user's Avatar, motion information is transmitted to a central server process that provides position updates to client processes for neighbors of the user at that client process. The client process also users an environment database to determine which background objects to render as well as to limit the number of displayable Avatars to a maximum number of Avatars displayable by that client.”

    As for them using the patented tech, I am not sure how much of a presense Worlds.com really have in the corporate VW niche, but they are certainly a minor player in the MMO/Virtual World scene at least from a consumer's point of view.

    Finally, regarding the patent being badly worded, again I speak only as a consumer, but I hate reading about patents like this which seem designed to do nothing but squash innovation and creativity. A patent, or so it seems to mean, should be specific and focused on whatever elements of your product or idea are truly unique. Patenting broad concepts like this seems somehow wrong. Think of the absurd and suicidal patent suits from SCO over Linux, or the holding company that tried to bring down RIM by claiming patents on any mobile device that recieved emails.

    Looking at this patent, it seems like Worlds.com is saying they own a patent over any multi sever, 3D virtual world, which is absurd to me. The Patent Office was wrong to grant it, and a court would be wrong to enforce it.

    Doesn't mean they won't, but as a consumer and technology fan, this kind of patent grabbing enfuriates me.
  • Frivolous lawsuits, copyright goofiness, etc... Piss on them all.
  • @Zealot:

    <blockquote>Worlds.com, a company that produces stand alone virtual worlds primarily for corporations and celebrities is suing NCsoft, maker of several big-time MMOs such as City of Heroes, City of Villains and Guild Wars for patent infringement, even though those games are now all several years old.
    Patents have a specified lifetime. As long as the infringing technology came out after the patent was filed for (and therefore isn't prior art) and the patent is still in force, why shouldn't they try to enforce it?

    I didn't see a link to the patent, so I can't check the date. Do you have a link to it?

    Just in that snippet, and being no lawyer, I could think of dozens if not hundreds of companies and games that could be sued over that patent.

    There's also There.com (which several people I used to work with joined). However, does it really matter how many companies are infringing on your patent? Unless they can prove that they invented the concept before Worlds.com, they're infringing.

    [...]they try to use broad and poorly worded patents to fleece companies who are actually doing something with the technology on behalf of those companies who simply know how to game patent law.

    Doesn't that statement contradict the first part of your post that I quoted? You said they were using the technology to create virtual worlds for corporations and celebrities.

    While I agree that you shouldn't be able to patent things that you aren't using (or, more likely, your patent should be invalidated if you aren't using it to make something), that doesn't seem to be the case here.

    As for being "broad and poorly worded", I'm no lawyer, but what is "poorly worded" there? Lawyers generally try to choose each word very carefully (which is why lawyer-ese is so hard to read). Also, as somebody who has gone through the process of getting a software patent, you intentionally try to make your patent as broad as possible to gain as much advantage as possible. That's part of the game.

    Like it or not, patents can be used as swords or shields today. I think some reform needs to be done to avoid patent hoarding by companies that don't use them for anything more than swords to get licensing fees, but I'm OK with most of the rest of the system.

    Personally, I think copyrights are worse with abuse. The copyright holder of "Happy Birthday" apparently still wants royalties, and Disney seems to get copyright extensions every time their copyrights are about to expire....

    Steve
blog comments powered by Disqus