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Home » Mobilitysite Featured Posts, Software

The AppStore gets Gross

Posted by Zealot on September 13, 2009 – 4:37 am
closeThis post was published 2 months 14 days ago.
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appstore With all the hoopla surrounding the recent changes (love them or hate them) to Apple’s iTunes, I think the most profound, far-reaching and interesting change happened not to iTunes itself, but rather to the AppStore…and was almost totally unannounced.

Some weeks ago I reported on statements by Microsoft’s Loke Uei that the upcoming Windows marketplace was going to be more focused on how much money an application actually made from sales, rather then just how many times it was downloaded. By focusing on Gross Revenue over downloads, the most useful and successful of the applications would be featured, rather then just the most popular. This was a calculated decision made by Redmond to avoid the “crapware swamp” that many users feel the AppStore has become.

This feeling, that it is getting harder and harder to find the top quality applications using iTunes, has been being expressed more and more by developers as well, as they watch their best efforts being lost amongst the fart jokes, 99 cent games and powertoys that dominate the AppStore. It appears that Apple has finally taken steps to counter it, following the Windows Marketplace model as expressed by Loke, and in doing so has shown a new light on what apps are REALLY the most successful.

In addition to the standard Top Paid Apps and Top Free Apps lists on the front page of the AppStore, that simply listed the most downloaded applications, divided into those that cost money and those that didn’t, Apple has added a third list…Top GROSSING Apps. This new list shows you the most successful apps, not based on how many times they were downloaded, but by how much money they have made. After all, elsewhere on the net the only software that is judged by number of downloads is usually freeware such as net browsers. When you discuss serious software for sale you deal in gross earnings, not number of dls. Looked at in this way, we get a totally different picture of what apps REALLY rule the AppStore.

App Paid

Here are the top 9 Paid Apps in the AppStore on the 13th of September in my region, rated by number of downloads. As you can see, 99 cent apps rule, with a couple in the five dollar range. All of the top six are 99 cents, and 55 of the top 100 cost 99 cents. Most of the rest are $1.99 or $2.99. The two most expensive apps in the top 100 in terms of downloads are both games, cost $9.99 and come in at #32 and #57.

App Gross

Looking at the top grossing apps as of the 13th of September in my region, we see a far different picture. No 99 centers in the top 9, and the top grossing app is a professional app for doctors costing $119.99! In fact, there are two apps for $119.99 in the 9 top grossing apps. The first 99 cent app in this list is AppBox Pro at number 11 (number one in the most downloaded list). In all, there are ONLY 15 99 cent apps in the 100 top grossing apps list. The most expensive apps in the list, Lexi-Drugs and iGo Europe are 119.99, and come in at number one and number five.

So what does all this mean? Well, I see it as a clear indication that the AppStore is not as garbage driven as it has appeared to be. What’s more, there IS a way to make money by creating high quality, professional applications for the iPhone and charging fair prices for them. If Steve Jobs was sincere earlier this week when he said that he viewed the iPod Touch as an alternative to netbooks for mobile computing, then the transformation of the AppStore from a novelty shop to a serious software store is absolutely essential.

I think the mix in the 9 Top Grossing Apps is pretty indicative of the way the AppStore will develop in the future, if the vision Jobs talked about comes true for the platform. Five games, two serious business apps, one GPS app, one music app. Looked at that way, I DO see that the iPod Touch will have a future as a mobile computing and gaming device, and if the eventual Apple Tablet does indeed end up being a giant iPod Touch, I think that could be a very very good thing…minus the fart apps of course.

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Zealot (473 Posts) - Website | Twitter | Facebook

By day a department manager and writer for a major network device vendor...by night Zealot stalks the mean magnetic streets, striking fear into the hearts of bandwidth abusers and theme park mascots. Zealot has been involved with mobile devices for more than a decade now, starting off with dumb phones, moving to PDAs and then to smartphones, notebooks and netbooks with the odd PMP thrown in. Most of his mobile time currently is spent on a Treo Pro, Zune HD, Thinkpad T61, Gigabyte M912M or a Hackintoshed Compaq Mini 704. He proudly groks the Geek community and considers himself a Neo Maxi Zune Dweebie (thanks Will Wheaton!).





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  • Marisa
    While I think this is a step in the right direction, because there isn't a trial period, or trial lite app in most cases, this still isn't really indicative of which are the BEST apps out there in my opinion.

    It is partly a case of which developers have induced the most people to part with money for an app, ie good marketing & advertising.

    For example, of the full first page of apps on there, I own 11 which are no longer on my device and which barring unforseen great developments won't be back on my iPhone.

    Sometimes, it's not that the app is terrible, or doesn't do what it claims, it's just that I found something better, or something that works better with something else that's important to me.

    I find the lack of trial period or lite app very annoying. Not all of this is of course down to developers, a lot of it is down to Apple. Maybe this too will come.

    I think this is why a lot of people are reluctant to spend more than 99p or small amounts, in case the app turns out not to suit for whatever reason.

    A more interesting stat would be to see what apps people are actually running on their phone right now, and then follow them for a while to see which come off, why and what they are replaced with or what gets added.

    A great example of this is Todo apps. You can pay nothing, or quite a considerable amount, I really need about a month with a good app of this kind to see if it really suits, and I really need full functionality for that month. I've tried most of them. The funny thing is, the first one that I thought would be great for me was Omnifocus, but I was too chicken to pay out that much money right off to buy it when there were so many others.

    Well, a year later, and what have I ended up with? Omnifocus. But that was after shelling out money in dribs and drabs on other apps. If there had been a month trial (like there is for the Mac app) this would have been my first and only expense.

    Repeat for RSS feeders, sports results apps, etc etc.

    The money I spent on other Todo apps is still there in the highest grossing apps, distorting the view.

    So, as I mentioned it, what do I have on my device right now?

    WeatherPro, eReader, Twitterfon, Notebook, Bread & Milk, NetNewsWire, Omnifocus, Allowance, mBox Mail, Facebook, MemoryInfo, iDisk, Tioti TV+, Read it Later, Evernote, Shovel, Newsstand, Google, AroundMe, Flixster, QuickOffice, Telegraph, Tumblr, SplashID SplashMoney, Love Art, Painters, WordBook, iFooty, Photogene, WunderRadio, Sportacular, Ocado, Postman, FootballOnTV, Sky+, Qwik NFL (New), Buckingham Palace, Archibald Lite, FOTAQ, Sunnyville, Interpol, Wurdle, AcidSolitaire, Cluedo, Trivial Pursuit, Dream Chronicles, Pub Quiz, Monkey Island, Solebon, Brushes, UK Jobs, iTranslate
  • I completely agree with you that iPhone apps, at least the ones that don;t cost 99 cents, need demos of some kind. I also feel that in order to get that, there needs to be better crack protection built into the software somewhere.

    I am all for jailbreaking, my iPod Touch is always jailbroken since I can't stand how tightly Apple locks the OS down and I love my Winterboard themes....but cracked iPhone software makes it very very hard for developers to charge legitimate prices for their applications, and the problem seems to be more prevelant on the iPhone OS then other systems.
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