This post was published 3 months 28 days ago which may make its actuality or expire date not be valid anymore. This site is not responsible for any misunderstanding.
Apple seems to have some good intentions with their god-like application approval setup. They have removed and rejected some apps built on the Unity engine. Apparently (I am no dev) there is something in it that allows private info to be collected, including phone numbers. I posted about a company called Storm 8 last week that has had a class action lawsuit brought against them for such practice. This also happens to be the reason while the much anticipated “Ravensword” was rejected recently.
Storm8, developers of iMobsters and Vampires Live were recently accused of harvesting players phone numbers using private API’s and uploading them to their servers– A gross violation of the iPhone developer SDK agreement. The Unity engine currently uses the two private API calls that Storm8 allegedly exploited to steal user data, _NSGetEnviron and exc_server. Mantas Puida of Unity Technologies explains these two API’s utilized by the Unity engine serve the following functions:
- _NSGetEnviron is used by Mono runtime to provide implementation of .NET core API method: Environment.GetEnvironmentVariable().
- exc_server is also used by Mono runtime to provide graceful NULL reference exception handling.
Update: Hit the link in the comment below from Keli Hlodversson for more info.
In about 2 days from being made aware of the problem, Unity engineers have fixed it and are in the process of releasing an update to the game engine software. Only about a handful of game developers using Unity have been affected by this flaw, as Apple was only refusing adding new applications. No existing Unity-authored games have been removed from the store because of this.
For more information on Unity’s fix see: http://blogs.unity3d.com/2009/11/14/unity-iphon…
Source: Touch Arcade (via)
Here is the trailer for Ravensword. It looks great!

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