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There is a facility in Sprite Space Detective that will save a listing of all current memory allocations to a file. You can use this to take before and after images and compare them. However, this will only show allocations; the usual problem associated with a "memory leak" would not neccessarily show up this way as that problem occurs when storage is obtained and not properly released, which may or may not return that storage to the "available pool"; hence, it is "lost" and unaccounted for, at least until the next soft reset.
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