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Old 07-10-03, 03:58 PM   #6 (permalink)
Tom61
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Join Date: Dec 2002
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Sweet! 202 is indeed the code for the record button.

I had a line added to map a button to fire from when last played with the codes, and just changed the code to 202, and it makes a pretty good fire button when in in full screen mode.

The line to add to 'doomskin.txt' of whichever skin you're using is:
VKHWBUTTON 202 FIRE

'FIRE' can be changed to other functions listed in the docs.

Thanks RedruM7! If you figure out a way to seperate the up/down on the jog dial directions, let us know.

Hmm... playing with jog dial I remembered that you can press it down to trigger Enter, remap that to open and then you could use without touching any of the front buttons except to exit.

Cool it recognises the function (I figured it would, since the iPaqs dpad pressed down equals enter). Now to figure out how to remap it.

Edit:
Played around with it more, couldn't find which key it was mapped to it internally. I fired up YameCE, and it though enter was F22 which didn't work when converted to decimal(three thousand something). Brought up Pocket Nester, and it saw it as 0x86, which converts to 134, which does work!

Line added for spacebar to be mapped to the jog dial being pressed in:
VKHWBUTTON 134 OPEN

Sweet! Doom playable full screen! Too bad it doesn't have a next and previous weapon mapping. :( That would make it much better instead of having to touch the wepon number on the screen.
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Last edited by Tom61; 07-10-03 at 07:44 PM.
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