PPL 2.0 coming
Great news! ArianeSoft is about to release PPL 2.0. It’ll be out on May 1.
For the many of you that are already using PPL 1.x, here’s a partial list of some new features:
- Powerful tools to create device native executables
- Faster-than-ever interpreter engine
- Line-by-line debugging tool, new code profiler, new memory leak analyzer
- Redesigned interface very similar to Visual Studio
- Fully-visual programming interface, no coding required
- Fully-object oriented environment
- Develop games visually, and then deploy on any Windows or Windows Mobile based platform
And for those of you new to PPL, it’s always be known for:
- Easy-to-use and powerful development tool for building robust Windows as well as Windows Mobile applications
- Incredible GameAPI removes virtually all the low-level programming burden from high-end game development
- Very small footprint, lightning speed for both development and runtime
- Easy-to-learn, intuitive, fully visual development interface and environment
- Preferred development platform for a long list of third-party developed, PPL-based games
Any comments? Questions? Discussion?
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