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Sorry to keep posting new stuff, I just assume that somebody out there cares :)
The skins now have "pages", so when you start the player it will be on page0, which could be a playlist select screen, with animated icons and everything, then you tap on the playlist and it'll bring you to the actual media player interface (play, pause, fft, etc)
And skin objects can now respond and create ANY event the player supports, so when the player increments an animation frame (its an event, so why not?) you could generate a fake stylus tap somewhere on the screen... Why you would want to do this, i dont know, but you could :)
You can also enable/disable skin events and objects, and change which sprite an object uses....
This format is going to be a huge pain to document, but its very versitile, since it controls basicly how every bit of the player accts!!!
The Skin format is binary (faster, smaller) so you'll have to "compile" them on your pc then upload/distribute/etc, the "human" skin descriptor will most likley be XML and the skin compiler will work on windows/linux/unix/osx/whatever
--jbit
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Is that a PC in your pocket, or are you just happy to see me?
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