View Single Post
Old 08-18-06, 03:02 PM   #6 (permalink)
dst
Aximsite Minor League
 
Join Date: Mar 2006
Posts: 108
Thanked 0 Times in 0 Posts

Awards Showcase
Aximsite Contest Winner 
Total Awards: 1

Ok Game, needs work.

I downloaded the demo yesterday and played for about four hours. Like Creatonia before it, this game is really in alpha release. There are some significant issues with the game. I will jsu briefly note what I liked and disliked.

Good
I was really impressed with the interface on this game. I found it really easy to navigate the game menus and like the fact it was icon driven. I got the basics easily and was off and running. Given the compelxity of the things you can do in the game, I was impressed with its ease of use. :)

Bad
(1) A big issue in this game is the map screen. It is exteremely difficult to figure out where you are at. The map screen has no markers whatsoever nor can you make notes. You look at a city and you have no clue as to what building is what; you spend a lot of time wandering hoping you run into the right place sooner or later. This is compounded by the limited ability to scroll the map. This whole area of the game is poorly executed.

(2) Houses and stores. This is a straight rip off from Rages of Mages II. And I hated it there. Dear developers: go see Creatonia. That game develops shops the way they are supposed to be developed. :approve:

The Ugly
The greatest weakness of this game, however, is movement. Rather than tapping on the screen to get where you want to go, you are forced to use directional arrows. This is plainly stupid. :realmad: There is no other word for it. This may be acceptable on a PC but what is the point of making a game for the PPC if it does not take advantage of the touch screen? This is especially a problem (inherent in these types of movement systems) where you find yourself fiddling with the controls just to face the right direction to read a sign or open a container.
dst is offline   Reply With Quote