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Uhm, while I can accept 1 and 2 somehow (maybe map-legend for the next update; shop is somehow traditional with those games, I guess and it is NOT ra rip off!), I can't see a big problem with the movement. There are onscreen movement buttons which work the same as the d-pad, so the movement is clearly structured. There is no other way to do it (like "free-look" or whatever)cause it is a round/turn-based game where every move is caunted as action but you have some time to do that like with every round-based game. It is in fact an advantage that you can do everything either only via hardware buttons or only via stylus or can mix it like I did it in the video (I would love it to see this option in more games cause with some, I hate it to be forced to scratch around on my screen).
I can accept it if you say that the movement isn't "very accurat". I suppose you just mean the simple fact that there is no diagonal movement by that. This is due to the fact that you move in squares which have only 4 directions, not 8 like in most isonometric RPGs (and they put the strafing into the game for that, too).
Btw, the game is the "gold" version right after beta status. I suppose you never had an alpha as you should know how one looks/plays/runs like which is not comparable to the compatibility and features and advanced structure/scripts/graphics etc. of this game.
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Michu
- Exams and on the 31.07., my trip to Korea begins
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Last edited by Michu; 08-19-06 at 04:11 AM.
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