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Old 08-19-06, 01:04 PM   #8 (permalink)
Mindfield
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I haven't spent much time with it yet but so far I am impressed. Honestly, I prefer movement with the hard keys -- I hate tapping to get where I want to go. It's repetative and tiring. The less I have to use the screen the better. (This is unavoidable outside of gameplay of course, such as map/inventory/spell screens, so that's fine. You're in-game more than out.) The pseudo-3D is nice, reminds me of the old Bard's Tale games, but is really just eye candy. Real 3D would have been nice, especially if it supported the 2700G, but probably would have made the Palm port problematic. Also, playing in landscape mode makes movement with the hard keys more difficult, since strafe keys cease to make sense in a vertical orientation. The addition of translucent soft keys (ala Tomb Raider or Quake Mobile, for example) for strafing might be nice in landscape modes. The problem with the barrels/chests still exists though -- in that you have to be facing the wall it's up against to access it, rather than being able to tap on it if you're prependicular to its wall, but still within its block. That bugged me in Legacy, too.

Overall, from what little I've played so far I'm quite pleased with how Quest has shaped up. Obviously there's still work to be done on it but as it stands its problems are largely manageable and I'm sure they will be improved upon in future versions.
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