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Originally Posted by dst
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I, for one, am all for tapping unlike another poster. To me that is the genius of the PPC. Also, it makes me feel like I am the one in control of the game, not the developer.
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The main reason I don't like excessive tapping is because it requires you to shift from holding the PDA with both hands to holding it with one and using the stylus. Frequent shifts like this become tiresome pretty quickly. I'd much prefer that the majority of the game (movement and battle, mainly) be done with the hard keys, leaving the stylus for things that the hard keys can't cover. Holding the PDA with one hand while the other works the stylus/screen isn't nearly as comfortable as holding the PDA with both hands and controlling it that way.
Oh, one other thing I noticed that sorta bugged me. I played it a bit more today and ended up entering a dungeon via a tree stump just outside the town you start in, wherein a little girl had lost her mirror. The mini-quest itself wasn't very difficult in terms of battle (a few bats, nothing a new character can't handle) but finding the mirror -- that was the hard part. It seemed that it was hidden "under" a patch of nondescript moss on the floor. It wasn't visible (or at least as an object it wasn't very distiguishable from the moss it was on) and there was nothing obvious to tell me that I should bother tapping the ground there to search for something.
Similarily, there are some cracks/fissures in the stone floor that you can tap on that bring up an inventory window, as if something could be hidden in those cracks. Not all of them do it, only one particular formation. Seemed a bit odd. Also, the cracks/fissures on the walls are a little misleading; in Legacy, one particular type was destructable and hid secret areas. They were easily distinguished from marks on walls that weren't destructable. Not so in Quest -- actually none of them seem to be.
Just a few cosmetic observations.