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The point about the prize is that both versions would cost more to simply represent the more work due to VGA. And it's not converting as this wouldn't make any sense, you have to create images with double the details (that are hardly visible on a screen that is still smaller then my credit card). In fact, developers have to decide right in the beginning if they want a QVGA or a VGA/QVGA game.
Don't take me wrong here, I'm a big fan of VGA but I see that the cost/use-callculation makes it often pretty irrelevant for developers as they e.g. can hardly overview which VGA device can play their game then as VGA needs a lot more power resources so they would need to lower other things to make it work on slower VGA devices, too etc.
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Michu
- Exams and on the 31.07., my trip to Korea begins
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Last edited by Michu; 03-01-07 at 05:09 AM.
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