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Hey guys, I'm the Coordinator of the WiiMöB project.
DF is right, the goal is to get all the of digital buttons (and possibly the CC analog sticks) for the wiimote and all extensions working.
We have a library that takes the stream-level interface and turns it into a nice C# api. At first we will probably just have a background app that monitors the wiimote inputs and emits keystrokes to the active app. This should provide good compatibility and serve as a starting point.
Eventually we will move the codebase into a DLL and register it properly as a HID Gamepad driver. This may or may not require moving down to native C++, but it is a problem for the future :)
I am working on the project as a hobby, and so far I have been the only one to check in any code to the codeplex site (a few people have asked to be added as developers, and I am happy to oblige for anyone interested). As a result, I can only give vague assurances of when it might be out, probably some time in the next few months. If I suddenly have a group of developers to collaborate and problem-solve with, that figure could go way down, and we could have proof of concept code in a week :)
Just wanted to let everyone know I'm still dedicated to this project, june 10 was just an arbitrary codeplex deadline for making the site public, i hope no one was expecting a working driver and was disappointed :(
Thanks everyone for your interest,
-justinb
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