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afraid a full MGS port will be hard... here's a realistic breakdown of some of the work needed for it:
1. conversion of the video system to include a tomb raider-ish resolution reduction mode (the blurring that happens when the FPS drops)
2. TOTAL CONVERSION of control scheme from wasd etc... to hardware buttons and on-screen controls
3. re-compression of all textures to about 1/2 quality for Axim
4. De-Compiling and de-bugging
5. Re-compiling
6. Working with the code to reduce size to around 30MB
7. Talking Konami and their lawyers into granting you a license to distribute your bootleg port of one of their top-selling PSX games.
All in all, if this can be done, it will take a long time, so for now I'd suggest being content with the PSX emulator-rom combo, SNES games, and flash cartoons of decapitating Britney Spears.
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Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.
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