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Old 10-21-04, 12:12 PM   #43 (permalink)
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Originally Posted by Tala
I also assume, that the PSP is plaqued by the same poor design choices made with the PS2. Out of the 2MB VRAM less than 1MB can be used for (uncompressed) textures, which makes constant swapping /streaming necessary. There is possibly no multi texturing support either (like PS2)
It seems to me, that similar to the PS2, the PSP is a brute force approach, where the pure numbers suggest a much better real live performance than it really has.
You hit the nail on the head there. Looking at the NFSU actual gameplay footage at GameSpot you can tell the game experiences plenty of lag spikes and just doesn't seem to want to run very smoothly at all. The sad part is that the average gaming consumer will ignore this and continue to support Sony with no complaints and I fear if this continues console gaming may soon become something along the lines of "reality-quality" graphics at 1-10FPS.
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