View Single Post
Old 12-30-04, 10:46 AM   #1 (permalink)
Tala
Aximsite Minor League
 
Join Date: Sep 2004
Posts: 191
Thanked 0 Times in 0 Posts
PocketSNES with OpenGL renderer

I have build a version of PocketSNES and implemented an OpenGL ES renderer for the X50v. I also made the Application VGA (hi_res_aware). It is rather a prove of concept and some things are broken:
-no sound (probably some wrong compiler option)
-no on screen controls (because PocketSNES made many assumptions about the screen resolution, i have fixed many throughout the code though)
-use the WM2003 SE landscape switcher instead of the built in code. The application will detect the orientation and goes fullscreen in landscape mode, while displaying menues in portrait mode.

On the bright side, it looks much better than simple pixel doubled versions, since it use bilinear filtering when scaling to any display resolution.

download

Tala

Update: New Version 01-27-05

Last edited by Tala; 01-26-05 at 08:58 PM.
Tala is offline   Reply With Quote