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One thing I noticed that if you start PocketSNES in portrait mode, then switch to landscape while PocketSNES is still running, that the full screen is cut off.. but if you start PocketSNES in landscape mode then fullscreen works fine..
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Yes i noticed that too. For some reason it cuts off some part of the image, when you dynamically switch orientation. Part of the reason is that rendering context and rendering surface is created the first time you load a game (The blue screen you see shortly, is part of a texture detection algorithm). I can try to re initialize OpenGL every time an orientation change occurs.
For now, select orientation prior to launching the first game.
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In landscape mode you can access the menu again by tapping on the top area of the screen where the task bar should be..
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That is part of the old QVGA code, infact it checks if you tap somewhere into the upper left region where the QVGA imgage is supposed to be displayed. But as i said, it is a VGA application now.
Tala