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I then wanted to change the settings for the 'on-screen' controls. I reversed the 'top-right' and 'bottom-right' settings and hit 'OK'. Then I un-paused the emu. Then I noticed something odd; the d-pad settings were now in portrait mode! Up was left, ect. I would not let me change back. I had to do a soft-reset to fix problem.
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I have rewritten parts of the button handling, such that it works with the WM2003SE landscape switcher. The old code still in place, reverse the settings when you change the ingame orientation mode. I will remove the menue entry for changing orientation alltogether next version to avoid this problem.
In the end you only have to switch to landscape via WM2003SE and everything should work as expected.
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Also, is there a way to take the 'softness' out of the screen? Like a check-box for that setting?
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I can try to switch to pick the nearest sample. But i see not much purpose in inaccurate resampling and thus getting aliasing artifacts.
Besides the image is not "softer" than the original appearence of the SNES game on a TV set back in the days, since i do not use a blurring or block filter but a quite accurate polyphase reconstruction filter (but only with a linear impulse response since that is what OpenGL gives me for "free")
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How about a setting for a default rom directory? Maybe a way to remember the last 5 roms loaded? How come the 'sync sound' check-box cannot be checked by default?
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The function i am using at the moment scans the whole device for possible ROMS. Storing the last few ROMs in a history is an idea for the next version :)
Regarding the 'sync sound' check box, i will look into that issue.
Thanks for the feedback
Tala