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Originally Posted by Tala
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I have build a version of PocketSNES and implemented an OpenGL ES renderer for the X50v. I also made the Application VGA (hi_res_aware). It is rather a prove of concept and some things are broken:
-no sound (probably some wrong compiler option)
-no on screen controls (because PocketSNES made many assumptions about the screen resolution, i have fixed many throughout the code though)
-use the WM2003 SE landscape switcher instead of the built in code. The application will detect the orientation and goes fullscreen in landscape mode, while displaying menues in portrait mode.
On the bright side, it looks much better than simple pixel doubled versions, since it use bilinear filtering when scaling to any display resolution.
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Tala
Update: New Version 01-27-05
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It looks great. Graphix and sound - just great. But I have a problem, it might be so simple I just cant seem to get it :(
I cannot map the control keys. In Options->Buttons, I hit the button on screen, then hit the harware button I'd like to assign and... nothing happens. Somehow I even lost the original mapping - some of the on-screen keys now have "..." next to them. Is there a way to manually assign the buttons, in reg keys perhaps? I cant even play now.. :(
Thanks!