Were you able to figure it out? It looks like the problem is "true VGA". All-In is based off Gapidraw, which doesnt support true VGA correctly in the version I used, and didn't update that version for it. So I wont be able to support it until I add VGA type support to the game (and probably a new Gapidraw version or different library). This should come fairly soon, if not in Version 2.0 that is due out soon, then in the next version.
I'm developing against an X50V right now, so...
Thanks
Brian
Birdsoft
Ill be discussing the new version more at
http://www.birdsoft.biz/forums