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Probably; the way I operate is to release early and often .. keep people involved in things, so that I maximize input. ie: Developing in the back room for a year means you might be way off target.. but if you keep people busy from the onset, then you get feedback as you go, so you end up on target at the end.
What this means is first couple of versions may be unstable or suck, but maybe also will work perfectly :)
ie: First couple versions won't likely have sound, as theres some work I have to do for that yet.. but should be fully playable full screen on most Pocket PCs, so should be a blast right off the top :)
So with luck I'll post a first alpha tonight or tomorrow, and hopefulyl we can all have some fun :)
jeff
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