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Hmm, SDL is misbhaving a lot (it doesn't want to go to VGA mode.. thats okay since the game is low res anyway, but its a point). Further, SDL reports a key was pressed/release, but so far I've found no way for it to report which key. (ie: SDL does this of course, but the Pocket PC port of SDL is broken I think, or at least on some devices. I notice some others saying similar things in other threads.. *doh*).
So I'll have to rebuild using native GAPI direct instead of depending on SDL to make it cross platform etc.
So I'll release a quick hack version that just runs but is unplayable, and then work on the GAPI version for a few days and get that together. That'll be better anyway.
jeff
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