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Old 05-27-05, 10:24 AM   #30 (permalink)
skeezix
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Theres no need for such things; read my blog for a quick overview of the dev process, but essentially.. I used SDL since its an obvious good choice.. just for PoPC it is not and it wasted a few days time invested :)

Anyway, I've rewritten most of it to be GAPI based and so far so good; took a couple hours to find an irritation in WinCE last night that was botching up GAPI a lot on my Axim, but no things are falling into play. Got it running way too fast full screen on the X50v no problem now. Got controls pseudo working, so just reworking some of the game engine internals to be friendly to an event driven OS.

So I'll be doing some hacking around tonight to get that sorted out, so I should have a first alpha tonight or weekend, for sure. Its looking 'fine' too :)

So likely progress is..

First alpha: No frills, but works. Assumed PAK path, no audio.
Next alpha-or-so: Adding 'Loading' screen, since it takes 20s to load to first screens
o add PAK picker
Next alpha-or-so: Sound? other frills?

jeff
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