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Old 05-30-03, 02:54 PM   #4 (permalink)
aardWolf
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Join Date: Apr 2003
Location: Olive Branch, MS
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Update

They're currently working on the bug that kept me from getting into the dungeon. They fixed part of it making a trap easier to get past (ie now you don't have to roll a 20), so I got into the labyrinth. I fully mapped it out (which I can't release until the mod has been released to the public for one week.) I even got to a place that told me to install mods 3 and 4! I still feel like there were some things that went unfinished in this mod, as there just isn't as much to do as in the previous ones (and there is still a door that I can't get into.)

I submitted my report to TTI Staff, so time will tell... I also suggested an easy way to create savestates (like most of us have already done...) Just copy the BINDIR folder, paste in the same folder, then rename "Copy of BINDIR" to "Savegame" (or whatever you want to name your game.) If the SorceryPDA Staff doesn't add this feature, maybe some nice developer out there could make us a savegame manager. ;)
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