|
Originally Posted by coolabah
|
No, with all respect I think everyone was just adding to the discussion, at least IMHO - unless you are referring to another thread . Look I agree, incremental backup sounds like a great idea - but for a 160 Gb hard drive. It's just that I don't personally find it high on my wish list for Sprite, which does all I want it to do @ 100% reliability. In case you are not yet aware (as you only recently bought the program) , you can set up sprite to backup as a self executing file- this is what I find invaluable: just click on it and you have restored your PPC- a lifesaver:not_worth . I wonder how this would work with an incremental back-up; to me there just seems so much more to go wrong- so much seems kinda quirky and unstable at the best of times in a PPC if releability or ease of use is affected then this would be no use to me, personally. If not, then great. Another 30 seconds of my life to waste at will ! :approve:
|
Sprite Backup certainly works and does what it is supposed to, and I agree that there are really no other options for the PPC worth considering at this stage. Yes, I was aware of the self executable backup file, but even Data Backup included with our Axims can do this.
I suppose I have come from a background of using incremental backups on a daily basis - and in theory, it is very logical in regards to how to do a backup i.e. after an initial full backup, make subsequent changes to the backup file only those files that have changed, therefore, increasing speed, efficiency, battery power writing the files etc. You still have the option to do a full backup any time or schedule to your heart's content.
That is how BackupBuddy works, and the whole backup process takes literally seconds only with excellent reliability (never failed once with me). Even Activestink can implement incremental backups as an option. It is MUCH quicker doing an incremental backup with Activesync than doing a full backup each and every time. I make a presumption that it would be quicker, in addition to the other benefits, with Sprite also if they were to implement it. It can't be too hard to do, as someone else suggested in this thread, if Activestink can already do it.
Isn't any speed improvement a good thing if reliability is maintained ? Why do we get faster and faster processors ? Why are programs updated so that they are more efficient and faster ?? Why were we all so happy when the screen responsiveness improved on our X50v with the ROM update? All about saving those microseconds. If I could, I would rather wait just a few seconds to backup, than wait a full minute watching the meter go. Makes people more likely to back up in the first instance, no matter how busy (or not) they are.
I'm just surprised something as simple as this is not an option with Sprite (yet).