View Single Post
Old 08-23-05, 08:05 AM   #5 (permalink)
MattTS
Aximsite Rookie
 
Join Date: Jan 2005
Posts: 35
Thanked 0 Times in 0 Posts
Originally Posted by da1writer
Until Dan East releases his Quake OpenGL|Es port and his new build of Quake 2... Quake 3 might have to wait...
Though Window Mobile 5.0 w/Direct3D... who know's we may be able to get a port alot faster than what i think ;)!
It would probably be easier to use OpenGl-ES than Direct3D-mobile because Quake 3 uses OpenGL so I imagine the functions would be more similar.

I thought the PowerVR MBX and PowerVR2 were equal? I haven't looked at the specs but a chip that was dubbed a "dreamcast on a chip" included a PowerVR MBX chip. From what I've seen they both claim 3 million polygons/second.
MattTS is offline   Reply With Quote