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its what's on the inside that counts aye? I have used the emulator quite a bit. here is my take
- WM5 looks the same as WM 2003
yes many UI elements are the same or identical the only real face lift here are the soft keys which i think is a good idea
- no true vga in WM5 w/ out hax
this one is a no brainier. if windows mobile 5 used true vga many people (myself included) would complain that everything is too small. this is because of the high density dpi (or whatever they call it) basically cramming more pixels into a smaller space. that's why text looks so clear etc..
- under the hood
i dont think making applications will be any easier or harder then in past iterations. visual studio 2005 interacts with smart devices much like visual studio 2003 did. ( yes its still buggy ). However developing games and porting applications ( like games :P ) will be made easier with direct 3D mobile and direct draw ( combined make directX )
evC++ 4.0 still works as well i think they are trying to phase out evC++ with visual studio .net 2005 it probably wont be totally phased out until the next iteration of windows mobile (like eVB maybe .... i hope not). I like the direct 3D solution because it will work on non hardware accelerated pocket pc's and hardware accelerated ppcs ( like the x50v )
i would say this going to be a great upgrade : many new features without a big learning curve and many new fun apps , hopefully :)
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