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Old 09-13-05, 09:03 PM   #32 (permalink)
biohzrd
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Originally Posted by emulamer
Just to set the record straight, 2.0a was effectively dropped because it doesn't work very well vs. 1.x and I don't currently have the time (or the time to gain the knowledge) to find a better way of doing it. Since people are apparently using it and having better luck with it than I expected, I'm going to spend some time this upcoming weekend to clean up the code and fix some of the worse bugs so that it will at least function as designed, if not as intended.

I pretty much picked apart the code and rewrote it in a more modular form, then compiled and sent the 2.0a driver to 5 or 6 people that volunteered to test it (da1writer was one of them). It was mainly put on hold due to the amount of problems that surfaced that couldn't be solved in the current structure. The goal of 2.0 was to improve compatibility and stability of the driver, and it didn't look like it had done either. Overall, 1.x works more often, more stably and faster than 2.0.

I really don't care all that much that 2.0a was released out onto the forums, I just didn't bother because it's not really in a state that I would consider anywhere near as good as 1.x, let alone better.
Emulamer, would it be possible to release the source code for this? Maybe just under the GPL or GNU, simply for the sake of some other developer who has the time could maybe get ahold of it and do something with it.

How HAS the Direct X/3d on WM5 been panning out? Is it going to make porting all that much easier from PC to PPC?
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