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Old 09-27-05, 06:00 AM   #42 (permalink)
siriusnova
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Join Date: Sep 2005
Location: Missouri, USA
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Originally Posted by MSAgent
How about that bluetooth gamepad some people are using?
I doubt that would make the game play better.

Quake I was designed to be played by a mouse, as are most FPS games, that's a fact of life.

I don't understand the people behind Quake Mobile, Pocket Quake's input system IS PERFECT. Why ruin a perfect thing by introducing shoddy small on screen controls to a FPS?!? That's counter inuitive and a royal PITA to play a game that by all accounts should be awesome.

I mean look Quake Mobile developers, if your reading this. I know its exciting to have new and fancy things like the onscreen soft keys for this game, but these novelties are sometimes not appropriate for the actual game. This game with a LITTLE more optimization and stylus control would be perfect.

I keep going back to Pocket Quake simply because its much easier to run around, jump and aim with a d-pad & stylus combo. Simply put, the Quake Mobile controls really really stink. Case in point, try to fight 3 soldiers at the same time by using the on screen controls, you can't strafe and aim at the same time, period. Also, forget about shooting while your strafing or aiming either, your hand is more likely to suffer severe injury from all your fingers trying to coordinate 3 button presses on those teeny soft buttons at the same time.

BRING BACK STYLUS CONTROL, I BEG OF YOU, QUAKE MOBILE GUYS, IF YOUR LISTENING, THIS GAME HAS EVERYTHING GOING FOR IT EXCEPT THE CRAPTACULAR CONTROLS! FIX THAT (and a little optimization of the game so it runs smoother) AND YOU GOT YOURSELVES A WINNER!

Last edited by siriusnova; 09-27-05 at 06:14 AM.
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