The website was updated with new information:
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Version 1.1 - Coming soon!
* Hardware Acceleration - We will be adding direct support for a number of chipsets through OpenGL-ES. Supported plaforms for v1.1 will include the Dell Axim x50v/x51v or greater, with the Intel 2700G chipset. Much of this is possible due to the support of Imagination Technologies. Other platforms may be supported eventually, possibly through a (slower) translation to Direct3d Mobile. I'll have to get my hands on a few WM2005 devices before that can start.
* Software Optimization - We will be converting the entire codebase over to fixed point arithmetic for faster execution on handhelds.
* Memory Auto-tuning - The game should use as little or as much memory as you have available, with a reasoanble lower bound, and a reasonable maximum-usage percentage.
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:)
K-