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Originally Posted by tylertoo
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I had noticed the planetary shield thing but then forgot about it. Good catch. I vaguely recall being able to build the shield only on my home world, not captured planets. But I could be wrong, maybe it doesn't work at all.
I had not noticed the rocket/beam bug. I never check stats of an opposing planet after an attack. An even better catch.
They've been very quick to respond so far and hopefully the patch will clear up much of this.
Another poster in this thread said this looked "pushed out the door" and I disagreed. But now I'm thinking, perhaps he was right . Still, its a fun game at its core and we'll see how these kinks are resolved. I'm hopeful based on their responsiveness. I may send them a detailed list tonight of interface tweaks I'd love... as they prepare the patch.
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I agree, it is very fun at it's core :) .
Whether or not it was 'pushed out the door', what will either make it or break it for me is whether they live up to their word or not. I don't want to be told that an updated version is coming out this week with fixes to all these patches, and then not have it happen, or have it postponed. It will make me sorry I spent $20 for it.
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Meantime, have you seen that the game also includes the original PC game? It has no AI, just an email game. Looks interesting.
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I saw that there was a PC version, but didn't install it, so I don't know anything about it.