Thread: Quake Mobile
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Old 12-02-05, 07:12 PM   #19 (permalink)
d0pefish
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Originally Posted by biohzrd
I have a feeling it took the quake 3 guy a lot longer than a couple of days. Most likely a few months...
Yeah, I know. I was just kidding even though I said weeks. But still, Pulse - who are supposed to have a crack team of paid developers - took ages to give us something as simple as stylus controls, while the Quake 3 guy took only 2 weeks to completely convert all of Quake 3 to fixed point AND add i2700G support - that's a lot of work, and 2 weeks is a fantastic achievement if I'm not mistaken.

Originally Posted by biohzrd
It's Quake 1 for cryin out loud... it ran flawlessly on a 266mhz Pentium without a graphics card... how about a 624mhz WITH 3d?
Well exactly. This just looks like lazy, sloppy programming. They seem to be just trying to make a fast buck rather than carefully tune it and deliver a polished product.

Pulse, you'll redeem yourself in my eyes if you can give us the ultimate update which will make this game a pleasure to play. Make it more of an action game than a slideshow. Like biohzrd, I'm holding a 624MHz PDA with 3D acceleration in my hand, and the game still plays faster and smoother on my Pentium 100.

It'd be nice if you came here and responded to our concerns too, rather than just advertise your new expansion packs for an unfinished game... Won't you even tell us if you plan to carry on supporting it?

/me jumps off the soapbox, sits in a corner and continues to mutter.
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Last edited by d0pefish; 12-02-05 at 07:14 PM.
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