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Old 01-09-06, 03:05 AM   #15 (permalink)
Lofty
Aximsite Minor League
 
Join Date: Apr 2005
Location: Toronto
Posts: 243
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Ive tried lots of audio players. Windows Media Player 10 for Windows Mobile 5 supports the caching of the audio to RAM. The 2003 SE version does not do this, so its no good for me and my microdrive.

Ive mainly used Conduits Pocket Player and I recently started using TCPMP since it added album art. TCPMP uses less CPU power when playing music than the other players I have tried. With Conduits Pocket Player or Windows Media Player I need to run my CPU at 208 Mhz. TCPMP can handle playing all my music while running at just 104 MHz.

TCPMP is the only media player I have found that caches your files into my x50v\x51v 16 MB of video memory. So I have more free RAM when listening to music than with other players. With the lower CPU and RAM usage I can listen to music and play any of my non accelerated games at the same time.

Also TCPMP is the only media player I have found that allows me to change the audio output (Stereo, Reverse Stereo, Mono Joined, Mono Left and Mono Right). Most people are probably saying who gives a shit. But if you happen to take your Pocket PC to work and the stereo at work only has one working channel, you might see why I love this feature. Whenever I tried to play something like the Beatles I would only hear half the song (they love seperating parts of the song such as vocals to just one channel). Being able to change the output to mono joined while Im at work is awesome.

Alls TCPMP needs to be the perfect player is a better GUI with the ability to create your own skins, better one handed navigation and a robust library to catalogue your music and video collection. Plus the album artwork feature doesn't work perfectly and could use some tweaking.
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