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Old 01-09-06, 09:05 AM   #26 (permalink)
Menneisyys
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Originally Posted by puntloos
Not true, the 2700g is a graphics accellerator that accellerates more than just 3D shapes. It can smooth images, and also image blitting etc. But in general it wouldn't be the bottleneck I guess.
OIC. Thanks for the info - I don't know much about the 2700g, programming/caapbilities-wise.

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Anyway, if you try wargus for pocketPC you will see that warcraft2 runs perfectly fine on an x50v (http://n0p.averest-k.ru/). Starcraft2 is nearly the same engine, there's no reason this won't work.
SC is much more heavy on graphics - think of the heavily animated sprites, for example. I don't think a Pocket PC would be able to cope with animating hundreds of units on the same screen at the same time. Even a P100 slows down greatly if you try to do so.

A, say, 486DX33 could run the "static-looking" WCII without problems, but not Starcraft. These two games are really different, hardware requirement-wise.

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Depends I suppose. There is no way a pocketpc player could beat a PC player with the same skill.
Well, if the PPC player has a two-button mouse and a keyboard, why not? :) On VGA PPC's (assuming they are able to run a decent port with a sufficient speed), the GUI would then be the same (don't forget that Starcraft also "only" has VGA resolution, no more.)
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