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Old 01-30-07, 04:35 AM   #1 (permalink)
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Everything you will ever need to know about the power consumption of PPC audioplayers

In my well-known Pocket PC & Smartphone Magazine article Maximize Battery Life by Minimizing Power Consumption! and, for example, Pocket PC Thoughts-frontpaged Some new power consumption measurements (Dell Axim x51v, HP iPAQ hx4700, Fujitsu-Siemens Pocket Loox 720, HTC Universal, HTC Wizard), I’ve elaborated on how important it is to reduce the processor (CPU) usage of a given application to gain the best battery life possible and/or force the CPU to run at a lower clock speed.

In the current article, I elaborate on how all the known MP3-capable Pocket PC multimedia players fare in this respect. You will really need to read this article if you regularly listen to for example MP3 files for more than, say, half an hour between recharges. You can save even hours of battery uptime if you choose your multimedia player with the CPU usage in mind. As you’ll see, current multimedia players have vastly different CPU usage (and, therefore, power consumption), particularly if you enable for example equalization, digital signal processing (DSP) and the like.

I’ve previously also made some similar measurements with Pocket PC multimedia players (see for example this article) and sound recorders (see the well-known (see for example these remarks) Pocket PC Audio Recording Bible), but have never compared ALL MP3 players directly to each other, on the same Pocket PC, at the same time. Now, this omission has been fixed.

In the comparison chart (click the link!), I’ve collected (after some really thorough measuring) the following characteristics of each and every MP3-capablePocket PC-based multimedia player.
  • Upon creating the chart, I've measured the CPU usage at 208 MHz to directly and reliably compare the CPU usage of each and every application. I’ve chosen such a low CPU frequency to emphasize the CPU usage differences (at higher CPU speeds, the differences would be smaller and more prone to benchmark errors. As can be seen, the, in this respect, there are four clearly separate groups. As with all the other figures in the test, the lower the given percentage, the better.
  1. The first group, consisting of three applications, offers, CPU-usage wise, about twice the runtime than the better titles (for example, the built-in Windows Media Player (WMP), LGC Jukebox and GSPlayer in the second group). The best-behaving applications is definitely 40th Floor's iPlay (sporting 11% CPU usage), closely followed by TCPMP and Resco Audio Recorder (12 and 12.5% CPU usage, respectively). Always try preferring these three players if you absolutely need the best battery life!
  2. The second group contains many more titles and is started with a brand new title, LGC Jukebox (sporting 20% CPU usage), which is, then, closely followed by the widely-known, excellent, with third party add-on plug-ins, even midi- and mod-capable freeware GSPlayer (21%), VITO AudioPlayer (21%) (when minimized), WMP (21.4%), the (as opposed to all the listed titles so far, not taken iPlay and, partly, TCPMP into account) AVRCP-capable, free and and excellent MortPlayer (22%). Also, some lesser-known titles (for example, the no-longer developed TodayPlayer) are also in this group; so is NoteM, the excellent, free MP3 recorder. (Also note that NoteM is particularly sensitive to skips, which may make it to a non-recommended player in certain circumstances.)
  3. The third group consists of titles like WinVibePro (more on this title later!), Conduits' Pocket Player, VITO SoundExplorer, PocketMind's PocketMusic Bundle , iMusic and withMP3. The CPU usage of these titles is between 24 and 27.5% and are definitely less recommended than even the players in the second group, unless you REALLY want to take advantage of the advanced features of, say, Conduits' Pocket Player and VITO SoundExplorer.
  4. The fourth (worst) group consists of Nero Mobile (31%), Platform4 Player (37%) and absolutely the worst title, WinamPAQ (40%). Note that WinVibePro should also belong to this group because its CPU usage is pretty tricky and is pretty hard to predict whether it will really "only" consume 24% of the CPU cycles, or, will it consume way more.
  • I've also measured the CPU usage with enabled equalizer (I've tried to "cook" the same very-strong-at-highs and slightly-stronger-at-basses with all the players so that they sound at least similarly the same with my Plantronics 590A, which, by default, pretty much lacks the highs) and bass boost, both when available. These are listed in the third column.

    As can be seen, using built-in equalizers (EQ's) definitely raise the power consumption with most (but not all; there are some exceptions like GSPlayer and MortPlayer (they use exactly the same core; hence the minimal additional CPU usage), the no-longer-maintained TodayPlayer and the otherwise absolutely bad WinamPAQ). This means if you use some other player, you may want to consider using built-in, hardware-level equalizer capabilities of your Pocket PC if and only if it supports it AND you don't listen to music via Bluetooth A2DP. In some devices (for example, the HP iPAQ hx4700, the HP iPAQ 2210 (even if the latter only has a really basic bass/middle/tremble setter) in Start / Settings / System / iPAQ Audio), there is already a built-in equalizer; in other devices (for example, the Dell Axim x50(v) / x51(v) or the old Compaq iPAQ 36xx/37xx series, you can get access to them with external tools like x50mix and UdaEq 1.1, respectively. They won’t cause any additional CPU usage, as opposed to software-based solutions.

    Note that the above-introduced x50mix will not only work OK on Dell Axims but also on some other models; for example, the Fujitsu-Siemens Pocket Loox 720. Feel free to give it a test ride on your particular Pocket PC model – it won’t render your Pocket PC a brick. (Note that it didn’t work on the HTC Universal.)

    Except for the, in this test, excellently behaving GSPlayer, MortPlayer, TodayPlayer and the (otherwise, in no way recommended) WinamPAQ, enabling EQ may result in really bad CPU usage increase. This is definitely the case with, for example, PocketMind's PocketMusic (Bundle), withMP3, the non-recommended Nero Mobile, and, finally, depending on the number of points you use (for example, if you only raise the highs with only one point, you can save a lot of battery - but, still, it's better to use another media player if battery life is a concern), VITO SoundExplorer. Note that VITO AudioPlayer, unlike its "big" brother, doesn't have any DSP or equalizer; it, however, sports a (fixed) bass boost, which, unfortunately, is pretty CPU-hungry.

    Also note that the two multimedia players (iPlay, TCPMP) belonging to the "least CPU-hungry" group and also having a built-in EQ (Resco Audio Recorder doesn't support EQ) become much more CPU-hungry when you enable the built-in EQ. iPlay's CPU usage almost doubles, and TCPMP's CPU usage increases by about 40%. This also means you almost completely lose the CPU usage advantage of, say, iPlay if you DO use the built-in equalizer. Again and again, if you use wired headphones, check first if your particular Pocket PC model already has support for system-level EQ settings. (Unfortunately, this, as has already been pointed out, won't work through A2DP.) Alternatively, try to avoid EQ's - remember, real audiophiles (like I used to be) don't use any kind of equalizers at all ;-)
  • The fourth column lists a well-known, nice and really useful DSP, reverb. While most reverb (in some players, there are only some similar DSP's like Pocket Player's "echo") implementations (except for that of iPlay) are pretty bad, I've still found this test necessary to find out how much additional CPU load they cause. I was particularly interested in the figures of iPlay, which has a wonderful reverb DSP you'll love to keep enabled. As can be seen, with iPlay, enabling reverb almost triples the CPU usage. This is, however, in my opinion, is a good tradeoff, taken into the quality of the reverb. It should be pointed out that "massive" (maximal) reverb causes the same CPU usage as "more". This means you won't really extend battery life if you refrain from using "massive" reverb effects and stick to lower-level effects.
  • The fifth column lists whether the bad side effects of enabled visualization (Real-Time Spectrum Analyzers (RTA's; I'll also refer to this as "spectrums"), peaks) can be avoided by (that is, is the application clever enough NOT to spend any CPU time on the then, invisible visual effects) just shutting down the screen. As can be seen, even some of the top apps (for example, Conduits Pocket Player and, of course, the CPU usage-wise, pretty hopeless WinVibePro; also in this group is VITO AudioPlayer) ignores this and continue to compute for example the spectrum. It's only with withMP3 that the CPU usage decreases in this case.

    Note that I've only filled in this column with a non-n/a value when switching off the screen had the possibility of lowering CPU usage. That is, I have NOT examined plain screen off support in here. This means players with a n/a may also sport screen off capabilities. It's in a later roundup that I'll also elaborate on screen off capabilities not related to CPU usage lowering.
  • Finally, the sixth column lists the speed the (XScale) CPU switches to while playing the same 112 kbps MP3 test file (Värttinä: Oi Dai - Oi Dai). The CPU speed setting will also be of interest in addition to the, up to now, 208 MHz-only CPU usage figures. As you'll see, these results are pretty easy to predict based on the results listed in the second (208 MHz, no-EQ/reverb/bass boost CPU usage) column - with a notable exception (WinVibePro).

    Why is this column important? If you don't want to manually force the XScale CPU of your Pocket PC to either 104 or 208 MHz (as opposed to letting the CPU itself switch back to these speeds when there isn't much load), you may want to go right for a program that lets the CPU run at the lowest speed possible; that is, 104 MHz. Currently, there are only two of them: iPlay and, for the most of the time, TCPMP. (Without using the built-in EQ or, with iPlay, Reverb DSP, and, naturally, without additional CPU-intensive tasks like A2DP encoding running in another process. If you do run additional tasks like A2DP encoding - A2DP is VERY resource-intensive, particularly if you use the Microsoft BT stack -, then, the CPU usage of the multimedia player application won't be the only factor for the CPU to decide what clock speed to run itself at.) This is because, say, consuming 22% of CPU cycles at 104 MHz requires LESS power than consuming 11% at 208 MHz, as can also be seen in my past, power consumption-related articles.

    Note that the CPU usage introduced by actively monitoring the CPU speed / load (through Services.exe) with AximSite forum member dogfood’s excellent and highly recommended CPU frequency and load monitor Regtweak, running great on all PXA27x devices, is 1.5% (1.8% with enabling the load monitoring) at 208 MHz and is, therefore, negligible, as far as the test results are concerned. That is, it's highly unlikely the additional, at 312 MHz, ~1.3% CPU usage caused by monitoring is causing the CPU to switch to 416 MHz from 312 and so on.

    Also note that this column is only meaningful for XScale CPU's (it's they that use integer multipliers with the default 104 MHz); Pocket PC's with Samsung (for example, iPAQ 1930/1940/rx1950; HTC TyTN etc.) or the TI (HTC Wizard and a load of other QVGA WM5 PPC Phone Edition devices) CPU's don't really use this kind of automatic speed switching or, if they do, they use vastly different clock frequencies (and steps, if applicable at all).

Other remarks

Note that if you install Platform4 Player 3.0 into the main storage, it'll start playing its default video, MPEG4 by philips.mp4, at starting. This will mess up the screen of the Pocket PC. Therefore, you'll want to manually delete this file from \Program Files\Philips.

It's also worth pointing out that Citsoft's iMusic 2.10 , which is a direct successor to withMP3, seems to be definitely worse, both CPU usage- and capabilities-wise, than its predecessor. For example, it seems it's not possible to switch off the screen from inside the new player, as opposed to withMP3. That is, you may want to stick to the latter, despite its being older.

Note that, as it doesn't have (and I don't particularly like requesting freebies so that I can avoid situations like biting the feeding hand) a trial version, I couldn't test the current version of TCPMP's successor, CorePlayer either. According to the developers (I've talked to them on the matter per e-mail), it has 6...10% less CPU usage than TCPMP 0.72rc1, which may mean it's, now, better than even iPlay. Once again, I haven't tested this.

Also note that the current roundup ONLY tests MP3 playback. For example OGG, WMA or Flac playback is NOT benchmarked in here. In some of my older benchmarks, I've published Ogg-related information too and I'll definitely elaborate on these questions a LOT in my forthcoming, multimedia player-related articles. Stay tuned :)

Finally, the latest downloadable build of the WinCE port of well-known (also see this Wiki entry) VLC wasn't able to play any MP3 files at all; this is why I haven't included it in the chart.

Other recommendations on decreasing CPU usage

As can be seen, visualizations (most importantly, RTA and, with some titles - for example, TodayPlayer and the two VITO players- even peak meters and title display) are one of the worst enemies of battery life. The most CPU-intensive task is displaying equalizer spectrums. Some apps (for example, WinVibePro) don't even notice the spectrum not being visible and still consume a lot of additional CPU cycles - in vain. Therefore, make sure you scrutinize the peak meter / spectrum-related remarks in the chart and either disable them or make sure they are hidden while playing.

The comparison chart

(Note that, should you have problems with the local rendition of the chart, you can also access it HERE):




Verdict

My personal pick / recommendation is iPlay. I only wish I could find ANY way of purchasing it. I’ve been trying very hard to find a proxy server so that I can visit the homepage of the developer; so far, without any success. The developer is also ignoring my e-mails and public messages to contact me back. It seems the developer considers me because I'm unable to pass to his homepage a "dark alley guy", as he often puts it about everyone that complains about being banned out of the website of 40th Floor. A nice way of handling would-be customers, eh? ;) (I also recommend THIS and THIS AximSite threads on this.) Nevertheless, iPlay is still really worth checking out and is highly recommended - assuming, again, that you can get even the trial version.

Cross-posted to: PPCT, MobilitySite, AximSite, XDA-Developers, FirstLoox, BrightHand, HowardForums, PDAMania


UPDATE (01/31/2007): in the meantime, I've tested x50mix on some of my other Pocket PC's. It turned out to support the Fujitsu-Siemens Pocket Loox 720 flawlessly; this may mean it also supports other Fujitsu-Siemens models. That is, it's not only for the newer Dell Axim devices.

It, unfortunately, doesn't support the HTC Universal.

Give it a DEFINITE try on your particular model and let me know whether it works on it or not!

UPDATE (02/03/2007): PPCT frontpage; well-known AximSite e-books admin akheron has announced he'll add this article to the AximSite e-books section.

iPlay homepage accessibility-wise, I've also tested Skweezer, MobileLeap, Google Mobile and WebWarper (see THIS for links) - a no-go. 40th Floor seems to long have been disabled access via these services - as they have done with http://anonymizer.nntime.com/ posted some days ago by one of my blog readers, CaUcHy. It seems the 40th folks are monitoring my articles and also readers' comments - but, of course, they don't try to contact me. Oh well.

The page is accessible via http://anonymizer.su/ but you can't download anything if you use this service.
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Old 01-30-07, 06:57 AM   #2 (permalink)
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Wow, excellent comparison Menneisyys! Very well summed up! Pretty much then for maximum battery life you have either iPlay or TCPMP, and iPlay can be a hassle to get a hold of. Do you know if Coreplayer is identical to TCPMP in terms of CPU usage?

I've been trying the iPlay demo (again) but with only a 5 minutes or 8 track demo I can't really tell if I like it enough to buy it, what with not being able to properly test it out even for just one day. Not that I can find out how much it costs either....

Thanks for the great work Menneisyys!
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Old 01-30-07, 06:58 AM   #3 (permalink)
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Menneisyys: Totally outstanding article!!

As always! :approve:
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Old 01-30-07, 07:05 AM   #4 (permalink)
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Originally Posted by Mokubai
Wow, excellent comparison Menneisyys! Very well summed up! Pretty much then for maximum battery life you have either iPlay or TCPMP, and iPlay can be a hassle to get a hold of. Do you know if Coreplayer is identical to TCPMP in terms of CPU usage?
As it doesn't have (and I don't particularly like requesting freebies so that I can avoid situations like biting the feeding hand) a trial version, I couldn't test the current version of TCPMP's successor, CorePlayer. According to the developers (I've talked to them on the matter per e-mail), it has 6...10% less CPU usage than TCPMP 0.72rc1, which may mean it's, now, better than even iPlay. Once again, I haven't tested this.

Originally Posted by Mokubai
I've been trying the iPlay demo (again) but with only a 5 minutes or 8 track demo I can't really tell if I like it enough to buy it, what with not being able to properly test it out even for just one day.
Yup, the trial version is pretty useless. However, after restarting, it'll be able to play another about three sons (from the main storage). And the reverb is just fantastic if you listen to it via headphones.

Originally Posted by Mokubai
Not that I can find out how much it costs either....
Between 24 and 30 bucks AFAIK. Unfortunately, it seems it's locked to ONE device. (I'd surely pay even $50 for it if it ran on all my Pocket PC's (I have several and there is no one of them that I'm absolutely sure wll be with me and my A2DP headsphones all the time), only locked to the username.)

I couldn't discuss this q with the author either because he's ignoring me. He surely thinks I, the "dark alley guy" as he refers to every second human in the world (or even more), want to steal his stuff :D:D
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Old 01-31-07, 06:23 AM   #5 (permalink)
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New, updated version posted, including info on VITO AudioPlayer and providing a much bigger chart, with much more links.
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Old 01-31-07, 03:55 PM   #6 (permalink)
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UPDATE (01/31/2007): in the meantime, I've tested x50mix on some of my other Pocket PC's. It turned out to support the Fujitsu-Siemens Pocket Loox 720 flawlessly; this may mean it also supports other Fujitsu-Siemens models. That is, it's not only for the newer Dell Axim devices.

It, unfortunately, doesn't support the HTC Universal.

Give it a DEFINITE try on your particular model and let me know whether it works on it or not!
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Old 01-31-07, 05:38 PM   #7 (permalink)
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Can you indicate which of these players are supposed to play DRM protected WMA files such as those downloaded from Yahoo Music?

My experience is that I can only use WMP or Conduits Pocket Player for these files. Will anything else play them?

Thanks,
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Old 01-31-07, 06:02 PM   #8 (permalink)
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Great! I'll add this to Aximsite Ebooks.
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Old 02-03-07, 06:50 AM   #9 (permalink)
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Originally Posted by andr0id
Can you indicate which of these players are supposed to play DRM protected WMA files such as those downloaded from Yahoo Music?

My experience is that I can only use WMP or Conduits Pocket Player for these files. Will anything else play them?

Thanks,
Andy
Will elaborate on this in my later multimedia player roundup.
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Old 02-03-07, 06:55 AM   #10 (permalink)
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Article updated.
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Old 02-03-07, 09:28 AM   #11 (permalink)
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iPlay Rant Ahoy!

I swear, you are giving them *FREE* advertising, saying how their program is great and can do so many things so much better (most of which I am even willing to believe is true), pretty much handing them customers...

So what do they do? Ban them, that's what. Then ban you. Then ban any referrer coming from you. Then to top it all monitor you for other potential customers to ban. (I exaggerate I admit, but I suspect not by much)

It sounds like the most backwards way of dealing with potential customers, I'm beginning to get the idea that the only people who aren't going to be in his ban list are going to be close friends and relatives, and I suspect the relatives won't have access for long...

There have been a couple of times I've considered forking over $15-20 (maybe even $25) for the product because of all the praise you have for it and the fact it is the lowest cpu usage player out there, but the way they seem to ban anyone who considers testing the software really puts me off it.


Just had a cynical thought, are they trying to avoid over-exposing their software so no-one sees the unlicensed code they might be using?

I'm sorry, I just find them to be rather frustrating.
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Old 02-03-07, 09:38 AM   #12 (permalink)
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Originally Posted by Mokubai
Just had a cynical thought, are they trying to avoid over-exposing their software so no-one sees the unlicensed code they might be using?
You may have a point there ;-) The reverb DSP is just TOO professional - it may indeed be stolen?
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Old 02-03-07, 10:24 AM   #13 (permalink)
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Surprisingly, I still have access to their website, even though I've downloaded the demo at least twice.

Well, three times now.

Now four....

I just don't see why he doesn't allow people to try his software. if you wrote it to make money then surely it makes sense to allow people to see it... If people need it then I may be able to pass on a copy of the demo.

Anyway, sorry for dragging your thread off course Menneisyys, it surely is an excellent roundup of music players and iPlay is just the "bad egg." It looks good on the outside but there is something rotten inside.

Thanks again!
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Old 02-03-07, 11:29 AM   #14 (permalink)
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Without even checking who wrote the post, I could recognize you Menneisyys. Good job.

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Old 05-11-07, 04:13 PM   #15 (permalink)
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Excellent work I can tell, but I'm very sorry to say I ended up a lot more confused that I begun.

To put it very simple: If I went on a trip and use Pocket Player, at an acceptable volume level and the screen turned off, how long will my battery last? How does this compare to say iplay or TCMP?

In the end, is it battery usage the only thing we are talking about here?
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