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| Applications Talk/Review Apps for Dell's Axim |
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#1 (permalink) | |||||||
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Contributing Reviewer ![]()
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BREAKING NEWS: Infamous, top Linux multimedia player MPlayer is being ported to WM!
MPlayer is one of the most popular Linux/Unix media player. Now, thanks to XDA-Developers forum member amitv_17, the porting to Windows Mobile has started.
![]() (the main screen on a VGA Pocket PC; as can be seen, the View menu doesn’t contain much; the Tools menu results in an immediate exit) ![]() (176*220 screenshot; as can be seen, on the MS Smartphone platform, the left softkey’s Exit, as is expected) Availability, compatibility, installation It’s available HERE, in the official XDA-Devs thread (mirror HERE) and is, of course, a free download. It seems to be compatible with most WM5 and WM6 Pocket PC’s and Smartphones. It seems it’s incompatible with pre-WM5 operating systems (tested this on my WM2003 HP iPAQ 2210). Unzip the contents of the file to anywhere on your Windows Mobile Pocket PC or Smartphone. Start it by executing mplayer.exe. Then, you can select local file or stream playback. Both are pretty straightforward; in the latter case, make sure you enter the direct RTSP URL as can be seen in HERE, not for example HTTP one. Let me know if you don’t know how you can get for example .RM RSTP URL’s from a HTTP .RAM file. Supported formats It’s, theoretically, compatible with several sound and video formats (see their list at the above Wikipedia page). In practice, playback is still hampered by the, in cases, VERY bad performance and compatibility. In addition to my H.264 (video) playback tests, I’ve made pretty thorough CPU usage tests with the most important audio formats it supports. The following figures have all been measured on a Dell Axim x51v running at 624 MHz. As can clearly be seen (particularly if you take the MP3 playback CPU usage into account), the results aren’t particularly good – alternative (better) players all have lower CPU usage. See THIS for more information. Note that 11% at 624 MHz translates to 33% at 208 MHz – the forced CPU frequency in the tests used in the linked document. Flac: 5% M4A (AAC): 16% Ogg: 30% MP3: 11% WMA: - (incompatible) (I’ve used my standardized audio test files – they’re the same I’ll use in my forthcoming Multimedia Bible.) Note that while the MP3 playback “only” requires about 11% CPU time at 624 MHz, it still has severe problems when running in the background: it stutters when there’s some additional CPU usage (for example, you open a menu or anything). That is, it’s basically useless when not run in the foreground, with nothing else running. Video playback is much-much worse and practically useless, unless you try to watch really low-quality, low-resolution and low-bitspeed videos. TCPMP or, even better, CorePlayer (the latter is an undisputed king of video playback on all mobile platforms) are way better. Finally, RealAudio steaming (one of the best features of even the current, initial MPlayer release) is a CPU hog too and is pretty useless on slower models (read: you must overclock your ~200 MHz TI OMAP CPU’s if you want to listen to RealAudio radio stations). Let me present you a list of the strengths and weaknesses of the current version: The good
The bad
Verdict It’s certainly nice to welcome Mplayer on Windows Mobile. While it’s a far cry away from established media players, particularly video playback-wise (in which it’s (still?) orders of magnitude worse than both TCPMP and, particularly, CorePlayer),
Finally, please consider donating the developer (donation link in the original XDA-Devs thread) so that he will continue working on the port. | |||||||
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Microsoft MVP - Mobile Devices, 2006, 2007. See my PPC & SP blog HERE.
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#2 (permalink) | ||||||||||
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Aximsite Elite
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Doesnt sound like a tcpmp replacement, but if realplayer audio/video gets so it plays ok in it, im sure it will be popular, b/c the actual realplayer software sux.
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Dell Axim X50
Windows Mobile 2003SE Think Outside IR Keyboard 8GB CF Card (Apps, Movies) 2GB SD Card (Music) Best Pocket PC Freeware Sites: FreewarePPC Pocket PC Freewares PdaGold Freeware ![]() "If it aint broke, don't fix it..."
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#3 (permalink) | ||||
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Aximsite Rookie
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Quote:
We would love to do nothing more then add support for the Real and Flash formats within the CorePlayer Platform, but note that it is NOT under our control.... Its all about the control that both Real and Adobe have on their respective formats. Specifically... I would like to see both of them extend support for their format from outside applications but still within their players... (and yes it is possible). Simply put, this would still allow the control for which they desire, but also increase the proliferation of their formats/platforms/codecs/containers. FYI... in regards to the MPlayer Mobile port... and take this with a grain of salt from my slanted point of view.... I would really like to commend their efforts.... But I feel overall that it is a fruitless effort (from a design perspective) to get more optimization. While it might be possible to squeak maybe low double digit improvements... don't expect anything major. | ||||
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#4 (permalink) | ||||||||
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Contributing Reviewer ![]()
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Quote:
The Real folks haven't touched their Pocket PC player for more than five years... That is, they have completely abandoned the platform (they've been a supporter of Symbian instead) and I don't think they would ever release anything for it. | ||||||||
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Microsoft MVP - Mobile Devices, 2006, 2007. See my PPC & SP blog HERE.
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#5 (permalink) | |||
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Aximsite Rookie
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Real is making more money with Gaming and Rhap then anything else... their OS efforts have all but stalled a long time ago because adopters finally realized the limitations of what they were 'really' adopting... a closed ecosystem.
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#6 (permalink) | |||
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Aximsite Prospect
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@Betaboy from your comments i understand you state that corecodec has a competitive advantage (less cpu, better memory etc) I was wondering can someone embed corecodec decoding on their applications? meaning corecodec to handle the decoding and give to an application a pointer with the YUV data and a pointer with the PCM audio syncrhonized thus enabling a developer to use it as he likes.
@Menneisyys I was not able to find the source code of the WM porting? Can you please inform me were i can find the sources for WM (patches etc)? Regards | |||
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#7 (permalink) | |||||||
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Contributing Reviewer ![]()
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Ask the original author four sources: Updated!! Mplayer port for Windows Mobile! - xda-developers
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Microsoft MVP - Mobile Devices, 2006, 2007. See my PPC & SP blog HERE.
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| Tags |
| breaking, infamous, linux, mplayer, multimedia, news, player, ported, top |
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