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Originally Posted by airwolf
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Thanks....cant wait. How about a config for input? So we can set up the buttons for the various controls ourselves. MegaMAME 9.5 has this but you have to click 'save changes' everytime you restart the emu to get the emu to remember how you previously setup the input. Thanks again...
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With PocketCultMAME 0.4a you can configure the controls and will save the configuration individually for every game, also analog controls will be emulated using the stylus (analog controls does not works in the current version). I hope to release this version in two or three weeks.
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Originally Posted by pmcizhere
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I know I would love a Directx version, as would all the other X51v users out there... Perhaps you could release the OpenGL version first and then, if you had the time, release a Directx version. But whatever you decide I'm sure it will turn out great!
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With the time, WM5 will be more extended and I suppose that more devices will include 3D acceleration chips. I will release the OpenGL version for PocketCultMAME 0.4a and I'll make a Direct3D version too in a future, I want to make PocketCultMAME as compatible as I can for the most devices. I trust that next releases of the PowerVR's libraries will be more optimized.
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Originally Posted by badbob001
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Tala has pretty much been missing, so you may be on your own if you want to duplicate his work. Good luck!
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I have read the post of Tala and sounds interesting, thanks!
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Originally Posted by akheron
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Once again.. great job man!! looking forward to the next version..
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Thanks Akheron for your encourage, thanks also for add PocketCultMAME in your software list ;-) I hope that you will like next releases of PocketCultMAME
Regards