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Old 10-07-06, 11:40 AM   #76 (permalink)
Michu
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Well as I understand it, you used the built-in save function so if you restart the game, you should always be able to use this savestate if you haven't used the build-in save function AFTER you loaded the previous state via the emus saver.
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Old 10-07-06, 12:16 PM   #77 (permalink)
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Originally Posted by heybhouse
I tried the link you gave (thanks) but it was in Chinese. Any help? No worries on the downloads, I read the same Book. =D

http://linker4u.com/pp/linker4u.asp
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Old 10-07-06, 01:04 PM   #78 (permalink)
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Originally Posted by Michu
Well as I understand it, you used the built-in save function so if you restart the game, you should always be able to use this savestate if you haven't used the build-in save function AFTER you loaded the previous state via the emus saver.

For some reason that didn't work. I exited and restarted, and it was still at the point of the savestate. Turns out I was a stage further than I thought, though, so I'm just going through and saving the state as well as in-game. Should be done somewhat soon.
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Old 10-08-06, 05:38 PM   #79 (permalink)
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I did that thing three times, then gave up. Three gym badges lost in Pokemon
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Old 10-11-06, 08:26 PM   #80 (permalink)
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So, I've run into another dilemma.

is there any way to use gameshark codes in PocketGBA?
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Old 10-12-06, 12:46 AM   #81 (permalink)
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Nop, there's not, but it's being worked on. Untill it's ready, you can do it this way (worked fine for me) -> Save your game, use PocketGBAcon and convert your savestate into VBA. Load your savestate in VBA, activate+use codes, save game. Convert the savegame into pocketGBA and load it in PocketGBA. Voilá.

Yours sincerely,
Vulpix
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Old 10-12-06, 10:33 PM   #82 (permalink)
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Is there a version of PocketGBAcon for the mac, or at least pocket PC?
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Old 10-12-06, 11:07 PM   #83 (permalink)
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Im a complete noob.....stupid question if you say but can I save this on my SD card since I never take it out? Seems like everyone keeps mentioning needing 32 mb but I dont have that available....im in the mid 20's.... thanks
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Old 10-12-06, 11:31 PM   #84 (permalink)
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You can install it in your sd card.
I think the 32mb mentioned is refering to the RAM available to load the roms.
Some roms need 32mb of RAM to play, I personally have 24 mb of RAM (WM5 ><)
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Old 10-13-06, 12:30 AM   #85 (permalink)
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Originally Posted by yalborap
Is there a version of PocketGBAcon for the mac, or at least pocket PC?
I'm sorry, but there's not. You may request this version on our site.

Please, if you want best informations and it you want faster replies, DO use PocketGBA site. And that goes for all of you, since I'M not checking this thread so often.

Our site is www.sunbug.net, whereas http://www.sunbug.net/phpBB2/index.php is the link for our forum. Please use this forum to request PocketGBA and PocketGBAcon features and bugfixes.

Yours sincerely,
Vulpix
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Old 01-02-07, 11:34 AM   #86 (permalink)
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pocket gba vs morph gear
it seems that morph gear displays of gba roms are much better than pocket gba, even though pocket gba is much faster.. has any one experienced this also? I am wondering because i want to use pocket gba (since its free ofcourse) but the visuals seem grainy and not smooth - it is supossed to have vga support.... but the visuals compared to morph gear pocket gba just sucks.....

any advice help?
did i do something wrong with pocket gba installation?
( i got the latest gcgetfile.dll and installed it in the the windows file and the pocket gba folder and the same for fmodce.dll) so help any one !!!!!!!!!!!!!!!!!!!!


Originally Posted by JohnMadDoe_CZ
Well, I am using pocketGBA (PG) since it's first public version, so I might post my experiences with it, eh? Take it as a PocketGBA test or review

First - It's the best GameBoy Advance emulator ever. I have morphgear and it's pretty fast, but in GBA module, ah it can't be measured against PG. I have got Axim x50v. With processor set to 624 (no overclocking, gents)With sound and 2-3 frame skipping, I can get 90-110 percent speed for nearly every game...no that's lie. For every game. I am also happy with PG's Sound - have you ever tried any GBA game in morphgear with sound? Aaargh it's horrible! Choppy and all... With PG, I get nearly clear sound with just a small lags and chops. (When it's too choppy or the sound's very strange, I switch loop funcion to "loop bidirection" and it's as good as new). Yeah it's true that enabling sound will decrease performance a lil' bit, but not too much - 10-15 % I think. I have also tried PG's full screen ability - yeah it's workin' , but I don't use it, since all buttons disappear from the screen so I can't use "save state" function and the video quality isn't good either - well, gameboy doesn't have VGA screen, does it . I use horizontal screen, that's the best. Since the new version does have the ability to open 32MB cartridges, I tried it and voila it works I've tried Pokemon Mysterious Dungeon Red - no problems, 105 percent with sound... So until Marat releases new morphmodules, PG remains the king of GBA emulation. Only thing that's better in Morphgear is that you can have 9 savestates instead of 2 in PG. And talking about saving the game - PG has one bad thing - if you accidentaly click on either save or load game, it'll overwrite you current save/load - I got pretty angry at one point - I was playing one game for over a hour and then I clicked wrong icon in PG and I loaded my previous save from 1 hour ago . Another annoying thing about PG is that it does something with your screen when it's active - I'm using Battnav which displays the battery's level at the top of my screen - but PG makes the top of screen freeze when it's active, so all things displayed at the top of the screen (time, battery, and everything that displays in the top panel) just freezes - you don't see what time it is unless you turn PG off. (Well, Main Battery Low and Main Battery Critical messages still pops out even with PG active, so don't worry you're gonna drain your battery to zero). And the last annoying (not so much, but still) thing, PG turns off every single running application - ICQ, TCPMP, everything (yeah I can understand it - it's simply using too much ram) but it's pity that I can't listen to my favorite MP3's while playing GBA games... (on the other hand, it would decrease performance and speed). Well, anyway, if you minimize pocketGBA, be sure to save your progress, because if you run any application with PG minimized, or switch on/ofd wifi or anything, PG will turn off without warning and all your unsaved progress will be lost... Good thing is that you can turn whole PDA off and then turn it back on with PG still running - it won't crash unless you run other application. Yeah and I noticed strange bug - in Pokemon Emerald, in one gym, there is supposed to be fog all around so the floor can be barely visible. Okay, I can hande barely visible floor. But in PocketGBA, the floor is totaly invisible I didn't know where to go in that gym (everything else works great). Fortunately, I found Gym Layouts somewhere on the internet so I got through. I've emailed trapung and I'm sure he'll fix it soon. Yeah and from the lastest release, you've got to download fmodce.dll separately as it's not included in main package.


_____________ Morphgear(v2.3.0.2)_____PocketGBA (v060418)
Emulation Speed____ 0 ___________________+
32MB cartridges_____ - ___________________+
Sound_____________ - __________________ +
Saving game_______ + __________________ 0
Stability____________+ __________________ 0
Price______________ - __________________ +

+ : great
0 : average
- : poor

Conclusion: Untill Marat releases announced version 3, PocketGBA has no competition.
Thanks folks, that's all. I hope you'll find it interesting
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Old 01-02-07, 01:17 PM   #87 (permalink)
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The thing is like - the screen of GBA (the normal one) has resolution exactly 240x160 pixels. When you display the game on your PDA in portrait, you may note that one size is 480 pixels (since VGA screen has the resolution 640x480) and the second is then computed so that the aspect ratio remains the same. Lastest version does not yet support 2700g's hardware zoom, it uses pixel doubling instead so yes, the output may look a bit grainy. In morphgear, there's an option to smooth the output, but it eats up so much of your CPU that the game is no longer playable. So yes, the output may look a bit worse that the one of Morphgear's, but still, playing almost any game at 100% speed with 20-60FPS is the reason (for me, that is) to use PocketGBA.

P.S.: You should check official forums on sunbug.net
P.P.S.: If you use "landscape" mode to display the emulated game, then the output WILL be terrible ^_^

Yours sincerely,
JohnMadDoe_CZ aka Vulpix,
Sunbug.net admin
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Old 01-02-07, 01:34 PM   #88 (permalink)
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The link is dead. Anywhere else to get it? Thanks!
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Old 01-02-07, 02:14 PM   #89 (permalink)
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Old 03-27-08, 06:43 PM   #90 (permalink)
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