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Old 05-25-07, 01:55 AM   #16 (permalink)
Wiseguy075
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Mines many thanks from my part for this
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Old 05-25-07, 02:55 AM   #17 (permalink)
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Originally Posted by nlilith View Post
So, this is what we need!

We should ask Tala (if he's still around) to implement at least what he did to the SNES emulator?
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Old 05-26-07, 09:45 AM   #18 (permalink)
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Originally Posted by Menneisyys View Post
http://www.aximsite.com/boards/showthread.php?t=97009

alse see http://www.aximsite.com/boards/showthread.php?t=152342
Thanks for the info. I read through all six pages but am confused as to how much it really helps and which version is the best. Can you recommend one for me to try out (the thread was pretty dates so I'm not sure if anything has come out since then). Also, it sounded like 2.0a was bugged and a 1.x version might be more stable. Any advice? Thanks!!
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Old 05-26-07, 10:05 AM   #19 (permalink)
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Originally Posted by heybhouse View Post
Thanks for the info. I read through all six pages but am confused as to how much it really helps and which version is the best. Can you recommend one for me to try out (the thread was pretty dates so I'm not sure if anything has come out since then). Also, it sounded like 2.0a was bugged and a 1.x version might be more stable. Any advice? Thanks!!
Frankly, having no x50v myself, I can't give you a definite answer either.

You may want to give both versions a try?

I don't think there's a newer version: the linked one is the official x50v GAPI one.
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Old 06-03-07, 05:12 AM   #20 (permalink)
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Originally Posted by Menneisyys View Post
I don't think there's a newer version: the linked one is the official x50v GAPI one.
Well,
since this past february there's this new "pckdos" project on sourceforge, based on Dosbox.063, n0p's DosBox, Wall's pDosBox beta 2, mamaich compiller, Pocket Console and DOS Emulator! So you have something from all dos emus, to maybe create the best one. I'm testing it on WM5, if you want.. give it a try too!

http://sourceforge.net/projects/pckdos/
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Old 06-04-07, 12:01 PM   #21 (permalink)
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UPDATE (06/03/2007):
  1. In the meantime, I’ve been notified of a brand new, Wall-based project; pckDOS (current version: 0.63 001). To install it, just download pckDos_063_001.rar, decompress it and transfer the files inside it to anywhere on your PDA. Create a .lnk file to either pckVGA.exe to pck320.exe (for VGA and QVGA devices, respectively).

    Unfortunately, it’s clearly worse than Wall’s version 2.0. While it does have VGA support, it’s even slower, has absolutely no sound emulation (not that that of Wall could be called satisfactory) and has no ways of quickly maximizing the SIP when possible (see “Left” on the D-pad with Wall 2.0 or clicking the upper left corner with n0p 0.63). At least the latter is a major problem; so are the traditional problems with Wall’s app (for example, messed-up characters in Legend Entertainment’s EGA games).

    It’s very important to start pckDOS using a link; otherwise, you’ll have MAJOR SIP problems as can be seen in here. With Wall’s original 2.0 (or any other app), no such problems exist – that is, with them, you don’t need to put a link to the main executable in your Start menu.

    All in all, this title is NOT recommended. Stick with Wall’s version 2 if the need for setting back the clock isn’t a problem because of (mostly) the maximizable SIP.
  2. As far as MS Smartphone-compliance is concerned, the following needs to be known:

    * n0p’s DOSBox 0.63 and the QVGA version of pckDOS 0.63 001 don’t even start on any SP platforms
    * Wall’s 1.1 starts on QVGA devices (like the Vox) but has severe problems with text input: on the Vox, it’s impossible to enter characters that have a number of their secondary function
    * The best is without doubt PocketDOS (tested with version 1.12): it has excellent text input capabilities using the numeric keypad of Smartphones and supports newer, higher-end QVGA devices (in both Portrait and Landscape mode), in addition to the traditional 176*220 screens (screenshots of the latter HERE and HERE - as can be seen, you can't expect much of the old, low-resolution Smartphone screens. Newer QVGA screens are WAY better.)

    A screenshot of running the emulator on a new QVGA MS Smartphone (the HTC Vox) in Landscape mode:



    (same, showing running Populous HERE)

    Of course, it needs a LOT of learning because of the numerous input modes. This is only explained in the in-program help (screenshot) and, it seems, nowhere else. I’ve collected some of them so that you can have some idea how text input / cursor control work.

    Main control:
    Back Backspace
    Esc Escape
    Talk Cycle 'zoom' modes
    Home Minimise PocketDOS
    Vol Up/Down Scroll display left/right
    Right Softkey Menu
    Left Softkey Switch input modes

    Text Mode:
    # (Hold): Select symbol
    #: Space
    * (Hold): Select text entry method
    0-9: Text entry
    *: Cycle text entry methods

    This is about the third of the available modes / controls: there are a lot of others.

    I haven’t had any problems with PocketDOS running on newer (QVGA) Smartphones, except for the inability to activate the menu – the right softkey just didn’t work on my HTC Vox (tested both of them). It, on the other hand, worked flawlessly on my older WM5 AKU3 176*220 HTC Oxygen.
  3. As usual, in the meantime, I’ve received a lot of praising for the article; for example, HERE is a sticky request at HowardForums, one of the most lively mobile phone forums by forum regular Ago Vino Verita
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Old 06-04-07, 12:26 PM   #22 (permalink)
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Well VGA of course is slower, isn't it?
I heared the controls are much better though (mouse), the emualtion is faster with sound off (as there is no sound emulation?!)
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Old 06-04-07, 12:33 PM   #23 (permalink)
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Originally Posted by Michu View Post
Well VGA of course is slower, isn't it?
I heared the controls are much better though (mouse)

You mean the n0p-like Touchscreen mode? I haven't tested it - I'll do it.
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Old 06-04-07, 02:41 PM   #24 (permalink)
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Yeah, it was said to be pretty handy with some games
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Old 06-08-07, 05:27 PM   #25 (permalink)
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Quest for Glory
Anyone gotten Quest for glory 1 to work decently with sound on ANY VGA device with ANY of the DOS ports. If so how. Also is there ANYONE out there working on a SCI-1-3 Emulator for the POCKETPC similar to SCUMMVM? I still cant believe that the SIERRA Adventure games havent been ported yet, while the lesser adventure games have...
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Old 06-09-07, 03:27 AM   #26 (permalink)
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Well there is only e.g. the FreeSCI port for SCI0 games... maybe you find it comfortable. For all other games, I recommend to search for ports of the games on different systems.
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Old 06-09-07, 03:36 AM   #27 (permalink)
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Originally Posted by Lomius View Post
Anyone gotten Quest for glory 1 to work decently with sound on ANY VGA device with ANY of the DOS ports. If so how. Also is there ANYONE out there working on a SCI-1-3 Emulator for the POCKETPC similar to SCUMMVM? I still cant believe that the SIERRA Adventure games havent been ported yet, while the lesser adventure games have...

Unfortunately, emulating SCI games means emulating the CPU (and NOT interpreting some resource files, as opposed to, say, Magnetic Scrolls or Sierra AGI titles); this is why they are so hard to implement, let alone at a tolerable speed on the Pocket PC.

That is, I don't think an all-in-one SCI interpreter will ever be released.
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Old 06-11-07, 10:51 AM   #28 (permalink)
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Meh... yeah I know. I have been following SCUMMVM's supposed implementation of the SCI engine and it is following through the cracks unfortunat