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Old 01-30-05, 03:12 PM   #61 (permalink)
frost
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Originally Posted by Tala
I have build a version of PocketSNES and implemented an OpenGL ES renderer for the X50v. I also made the Application VGA (hi_res_aware). It is rather a prove of concept and some things are broken:
-no sound (probably some wrong compiler option)
-no on screen controls (because PocketSNES made many assumptions about the screen resolution, i have fixed many throughout the code though)
-use the WM2003 SE landscape switcher instead of the built in code. The application will detect the orientation and goes fullscreen in landscape mode, while displaying menues in portrait mode.

On the bright side, it looks much better than simple pixel doubled versions, since it use bilinear filtering when scaling to any display resolution.

download

Tala

Update: New Version 01-27-05

It looks great. Graphix and sound - just great. But I have a problem, it might be so simple I just cant seem to get it

I cannot map the control keys. In Options->Buttons, I hit the button on screen, then hit the harware button I'd like to assign and... nothing happens. Somehow I even lost the original mapping - some of the on-screen keys now have "..." next to them. Is there a way to manually assign the buttons, in reg keys perhaps? I cant even play now..

Thanks!
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Old 01-30-05, 05:16 PM   #62 (permalink)
RChickenMan
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I really don't think it's quite up to morphgear standards yet. I tried to play a level or so of super mario world, and it ran slower than the game is supposed to, even on auto frame skip. The speeds still just aren't accurate. Even though I won't use it to play my games, I still appreciate the work you have done even as a proof of concept kind of thing.
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Old 01-30-05, 10:20 PM   #63 (permalink)
Tala
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Quote:
I tried to play a level or so of super mario world, and it ran slower than the game is supposed to, even on auto frame skip. The speeds still just aren't accurate.
Well you have to make decisions. Since the X50Vs screen refresh is less than 60Hz i decided to let the game run somewhat slower. Otherwise it would be impossible to get a smooth framerate.
So instead of 16.6ms frametime, it is now closer to 18ms.
Without doing so you would probably have the timing more accurate to the original, but a choppy framerate, which certainly is not my goal.

Summing it up, it is somewhat slower for people, who are used to NTSC and somewhat faster for people, who are used to PAL.

Tala

Last edited by Tala : 01-30-05 at 10:25 PM.
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Old 01-31-05, 09:13 AM   #64 (permalink)
grip
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nice work tala
yet to have a prob with any of my fav games(crono,any muzza game and mk/sf oh and final fight hehe gogo haggar!!)
sounds are nice
games are smooth
thank you!!!


but i'm a born pal user hehe

Last edited by grip : 01-31-05 at 09:16 AM.
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Old 01-31-05, 09:38 AM   #65 (permalink)
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i keep having an error problem happening randomly to me, like it will work perfectly for a whole night, and then like after i soft reset it, then it will say it isn't a valid pocket pc application, anybody know how to fix this without having to put it back on each time?
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Old 01-31-05, 10:51 PM   #66 (permalink)
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OK, Now where are you guys getting these games from to play from?
Thank You
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Old 02-01-05, 12:55 AM   #67 (permalink)
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From illegal sources. Use your imagination, we're not permitted to discuss it here.
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Old 02-01-05, 06:24 AM   #68 (permalink)
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i cant play games at fullscreen in portrait mode...why?
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Old 02-01-05, 12:39 PM   #69 (permalink)
frost
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Originally Posted by wwonka2004
OK, Now where are you guys getting these games from to play from?
Thank You
run a search on google for "SENS roms".
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Old 02-04-05, 01:06 AM   #70 (permalink)
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Is the source available? I'm quite interested in the texture loading.
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Old 02-10-05, 11:34 PM   #71 (permalink)
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this is amazing! thank god for developers like this

THANK YOU
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Old 02-13-05, 09:43 PM   #72 (permalink)
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After I download this and try to run the exe file, I always get an error and it says PocketSNES.exe is not a valid Win32 Application.

Any ideas?
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Old 02-13-05, 10:39 PM   #73 (permalink)
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That .exe is supposed to run on your pocket pc, not your desktop pc. Transfer it over via activesync or however you wish and run it directly on the pocket pc.
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Old 02-14-05, 01:58 AM   #74 (permalink)
K7a
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I'm really impressed with this emulator; it seems to consistently run every game about the same speed (close enough to full speed, but not quite), and even games like Super Mario RPG with the special chips seem to work well on my Axim x50v.

My suggestion is that I'd like to see the save/load state keys able to be mapped to the buttons. It would also be neat to have land-scape mode on-screen controls set up on either side of the display so that you can get similar controls to a GBA.

Thanks for the awesome work!
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Old 02-14-05, 02:05 PM   #75 (permalink)
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Great emulator, Tala. Thanks for keeping it updated.

Has anyone tried Another World in this emu? It seems to hang after the intro text scrawl.
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