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Games Talk/Review Games for Dell's Axim

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Old 10-04-05, 10:44 PM   #1 (permalink)
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Exclamation Quake 3!

Quake 3 recompiled for ppc devices.. not hardware accelerated yet..

http://www.noctemware.com/q3ce.html
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Old 10-04-05, 10:49 PM   #2 (permalink)
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That'll be awesome when they add hardware acceleration. Especially if they add support for the axim x50v's intel 2700g.
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Old 10-04-05, 10:53 PM   #3 (permalink)
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I really doubt this is going to reach any workable stage.

Quake Mobile is optimized for the 2700g yet it slows to 5 fps in MANY places (heck 90% of the maps). I doubt Quake III will run better than that considering its a heavier more resource hungry engine.
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Old 10-04-05, 11:08 PM   #4 (permalink)
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siriusnova you can tweak Quake Mobile although it reduces the quality. I no longer have the slow downs... Quake 3 can be tuned to run on pretty low end hardware as well but it will look ugly, Quake 2 is the way to go!
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Old 10-05-05, 12:24 AM   #5 (permalink)
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bah 128mb ram recomended though
Seemed cool but I cant figure out how to use that bash thing... dont think I can even run it on the x50v with my 40mb free though since it sounds like it wants 64 free at least O_O :( that ram upgrade sounds tempting now.
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Old 10-05-05, 02:59 PM   #6 (permalink)
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Has someone managed to execute it in the Axim X50V??? I do not obtain it.
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Old 10-05-05, 04:19 PM   #7 (permalink)
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Can't get it to run even after a hard reset on ma x50v maby because i am using the demo version of quake 3 for pac files ???
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Old 10-05-05, 04:20 PM   #8 (permalink)
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has anyone got it running on an axim yet
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Old 10-06-05, 01:06 PM   #9 (permalink)
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looks sweet. ill give it a wack later tonight.
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Old 10-06-05, 04:15 PM   #10 (permalink)
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Sounds like it would be good.
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Old 10-06-05, 04:42 PM   #11 (permalink)
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Website updated !

The website was updated with new information:

Quote:
Version 1.1 - Coming soon!

* Hardware Acceleration - We will be adding direct support for a number of chipsets through OpenGL-ES. Supported plaforms for v1.1 will include the Dell Axim x50v/x51v or greater, with the Intel 2700G chipset. Much of this is possible due to the support of Imagination Technologies. Other platforms may be supported eventually, possibly through a (slower) translation to Direct3d Mobile. I'll have to get my hands on a few WM2005 devices before that can start.
* Software Optimization - We will be converting the entire codebase over to fixed point arithmetic for faster execution on handhelds.
* Memory Auto-tuning - The game should use as little or as much memory as you have available, with a reasoanble lower bound, and a reasonable maximum-usage percentage.
:)

K-
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Old 10-06-05, 05:01 PM   #12 (permalink)
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WHOA...

This sounds FANTASTIC. I can't wait!
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Old 10-06-05, 05:53 PM   #13 (permalink)
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Oh, hell yes.
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Old 10-06-05, 08:37 PM   #14 (permalink)
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O......M.........G..... quake 3 arena here we come.
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Old 10-09-05, 11:45 AM   #15 (permalink)
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okay, I am trying it ight now.... I never actually even played q3a before this morning, never thought it would even run on my machine... (have a 800 mHz desktop)... but it ran so I am now building the pak for the axim... will let you know how it works

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