* The August 2005 release of Cube is out! This potentially last release mainly fixes bugs, but also adds plenty of new maps.
* Sauerbraten, the "next-gen" version of Cube is in development!
* Cube ported to Intel XScale + OpenGL ES architecture, demoed by Intel at GDC. details.
[ A B O U T ]:
Cube is an open source multiplayer and singleplayer first person shooter game built on an entirely new and very unconventional engine. Cube is a landscape-style engine that pretends to be an indoor FPS engine, which combines very high precision dynamic occlusion culling with a form of geometric mipmapping on the whole world for dynamic LOD for configurable fps & graphic detail on most machines. Uses OpenGL & SDL.
Allows in-engine editing of geometry in full 3D (you fly around the map, point / drag stuff to select it / modify it), which can even be done simultaneously with others in multiplayer (a first!). Has simplistic but effective fine grain vertex lighting that looks like lightmapping and can do dynamic lights & shadows. Doesn't need any kind of map precompilation, even lighting is done on the fly. Has very simplistic quad-tree world structure that can do slopes (heightfields with caps) and slants, water, does decent collision detection & physics, has client/server networking that goes a long way in giving a lag-free game experience, and features a Doom/Quake-style singleplayer (2 game modes, savegames) and multiplayer (12 game modes, master server / server browser, demo recording) game with some uncompromising brutal oldskool gameplay.
Most of the engine design is targeted at reaching feature richness through simplicity of structure and brute force, rather than finely tuned complexity.
You can always download the latest release in the file section. Officially supported platforms (client & server) are win32, linux & bsd (x86), macosx (ppc) and pocketpc (xscale), and includes source code (open source: ZLIB license). A recent readme is here that gives some more information. Some screenshots.
The cube/Sauerbraten IRC channel is #sauerbraten on irc.quakenet.org.
Cube on SourceForge.
The Cube & Sauerbraten wiki.
Very old graphics engine stuff, some of which was the basis for cube.
The author: Wouter van Oortmerssen.
Found in doing a search on the word "Axim" from www.answers.com
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:stickpoke Xelkos
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"The more knowledge I gain, the more interesting I become." - Xelkos
Forgive me, but I don't think there's anything new here. The port for the PocketPC hasn't been updated to the latest version; it's just the same old thing that we've had for ages - version 2004-05-22.
...and apparently still won't work on WM5 Axims... (is that true, people?)
EDIT: Ok sorry, my bad - it works perfectly on my WM5 X50v. Dunno where I got that from...! :)
Still though, I wish they WOULD work on it and make it better...
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To view links or images in signatures your post count must be 10 or greater. You currently have 0 posts. - the Smartphone and Pocket PC Wiki Project! Feel free to come and help! :approve:
Just a question. I have an x50v, should I get the optimized xscale version or the other one? The optimized one seems to freeze my PPC, it gets stuck at that flashing, turning strobe thing.
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Kevin Song
Aximsite News Editor
Aximsite Moderator
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