Anybody think it's possible to implement 2700g/OGL-ES support to this like Tala did to PocketSNES?
I guess it'd be hard because it n0p didn't leave it open sourced, but maybe somebody can work in conjunction with him regarding the issue.
There are quite a few games that do get quite laggy and unplayable (especially my beloved nhl 94...too bad my old genesis controllers died). It would be just ideal.
On that site, I noticed he had a PocketSNES as well with support for landscape mode and enhanced graphical interface.
It has a newer date then any others I've found. I wonder if he used or knows about the Accerlerated PocketSnes and/or if he incorporated it into his builds. If he could find the source code for the PocketSnes OpenGL build and implement that in the Genesis port and into his PocketSnes emulator.
The PocketSnes he has is 1.12.202 which is just a revision of the newest release from the PocketSnes HomePage. Does anyone know the revision number of the OpenGL pocketSnes emulator.
Shitty. Maybe he can get with someone here that knows programming and has an Axim. The PocketSnes has 2700g support. If he can get the source files from it, and try to work backwards getting his program to work.
I haven't tried the Genesis emu yet, but I just extracted it with WinRAR on the pc and getting ready to copy it over. I heard its fast.
I downloaded the ARM version of this program and tried running it on my Ax. It just seems to freeze the device. Should I download the xscale version instead?
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Shitty. Maybe he can get with someone here that knows programming and has an Axim. The PocketSnes has 2700g support. If he can get the source files from it, and try to work backwards getting his program to work.
I haven't tried the Genesis emu yet, but I just extracted it with WinRAR on the pc and getting ready to copy it over. I heard its fast.
That's my hope as well...
Where oh where is Tala? haha.
Yeah, I tried to ask n0p too, and he gave me the same answer