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Originally Posted by player911
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Keep an open mind and you would learn alot. I guess some people are just optimistic. Never say never because you normally just put your foot in your mouth. Trust me, anything is possible. And if they can make Half-Life for the ipod, then I believe this is possible for the axim. Don't be a turd.
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No need to get sarky and abusive at me just because the misinformation has been debunked.
Half-Life on an iPod? You didn't actually think it was *the* Half-Life, right? Hm. It's a set of custom levels/graphics for a Doom port made by hobbyists for fun - nothing special at all, Doom runs on anything you want these days, big wow. Shame on those people passing it off as the real Half-Life for an iPod.
Don't get me wrong, I have a very open mind and the Axim can do plenty wonderful things, but UT2004 is totally - completely - out of the question, let alone all these maniacs who want PSP emulators and all sorts of impossible situations.
We have already seen 3D games on the Axim, and most are relatively slow and dont offer many features. Quake Mobile could have been much better and they even promised multiplayer, but it's slower than the non-i2700g PocketQuake and has no networking. Most 3D games' controls are poor.
Quake 3 hasn't had any further development and was more of a proof-of-concept than anything.
There is only so much you can do, and very few specialised developers at the Axim's disposal.
What people seem to be failing to understand is that, even if someone really wanted to attempt to port the likes of UT2004 or half-Life, they'd need this little magic set of files called SOURCE CODE. And the big companies making money from these commercial games rarely ever give that out - it's what the game is made from, the original programming. Half-Life is about 8 years old now, and Valve hasn't open-sourced it, go figure.
These big companies are only interested in the large markets with profit for them. Technical hardware capabilities totally thrown aside, it'd be exponentially more likely to see Half-Life on a PSP than on an Axim.
Please also familiarize yourselves with what "porting" and "programming" actually is and involves. If it really was that easy, then why wouldn't there lots and lots of fancy well-known games for Axims?
Also, stay away from abusing people on public forums. You only make yourself look like a complete moron.