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Old 07-18-06, 01:59 PM   #1 (permalink)
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Were the ports of UT 2003 & 2004 for ppc ever released?

i remember seeing cageyjames making a ut 2004 port & bodyshot6 making a 2003 port. did they ever finish the ports? im really excited at the idea, ive been wanting to download a demo but my hard drive is too small on my pc
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Old 07-18-06, 04:25 PM   #2 (permalink)
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UT 2003 & 2004

and
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Old 07-18-06, 06:46 PM   #3 (permalink)
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Nice pictures. Unfortunately that does not help us out if we do not know where to get the game.
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Old 07-18-06, 08:40 PM   #4 (permalink)
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I did a search on google with no good results. I thought I had a few until I realized the PPC they were referring to was a MAC.

Any further info. UT was my fav game. Hell just a basic UT would be sweet. 2003 and 2004 are even better, but alot more graphic intensive and I bet would barely play.

Also, I read about a HalfLife game that is playable on ipods... come on'. An Ipod can play HalfLife but a hot ppc like the axim can't? Where's the good stuff?
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Old 07-18-06, 09:04 PM   #5 (permalink)
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UT on ppc? Whats the catch? I can't even imagine the original UT being possible on any ppc.
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Old 07-19-06, 03:49 AM   #6 (permalink)
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2004 ut on ppc?
That would be great, but howthehell can axim be enough for it?

I bet that on the second picture ppc is working as a monitor.

But if not.....give me the working port >_<.
Original Ut would be great too ^^'
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Old 07-19-06, 02:46 PM   #7 (permalink)
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Sorry, but that image is a fake. =\
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Old 07-22-06, 08:29 PM   #8 (permalink)
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Amazing how easily people are duped.

Also amazing how people have such high expectations for a device that would never be able to run anything near the complexity of a game like this.

Forget it, buy a PSP for mobile 3D games - Pocket PCs are mainly marketed as business/light entertainment tools, not state-of-the-art games consoles.
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Old 07-22-06, 09:41 PM   #9 (permalink)
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Originally Posted by d0pefish
Amazing how easily people are duped.

Also amazing how people have such high expectations for a device that would never be able to run anything near the complexity of a game like this.

Forget it, buy a PSP for mobile 3D games - Pocket PCs are mainly marketed as business/light entertainment tools, not state-of-the-art games consoles.

Keep an open mind and you would learn alot. I guess some people are just optimistic. Never say never because you normally just put your foot in your mouth. Trust me, anything is possible. And if they can make Half-Life for the ipod, then I believe this is possible for the axim. Don't be a turd.
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Old 07-23-06, 01:16 AM   #10 (permalink)
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Half Life for the iPod barely runs, ATM. A better example are the Quake II and III ports, which were recompiled and recoded for PocketPC usage. The problem is that most PocketPCs (outside of the Axim X50v/51v series) don't have the hardware acceleration those games would require, much less the CPU or RAM to run them. Until more powerful processors, large amounts of RAM, and 3d graphics accelerators become standard issue on the Windows Mobile platform, we're probably not going to see a lot of mobile 3D games on it.

That's also why you DO see them for PSP or DS; they've actually got the hardware to do the acceleration, and they're standardized so that a programmer knows he or she CAN use those calls to make the game run slightly faster than a glacier going uphill.
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Old 07-23-06, 08:27 PM   #11 (permalink)
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Originally Posted by player911
Keep an open mind and you would learn alot. I guess some people are just optimistic. Never say never because you normally just put your foot in your mouth. Trust me, anything is possible. And if they can make Half-Life for the ipod, then I believe this is possible for the axim. Don't be a turd.
No need to get sarky and abusive at me just because the misinformation has been debunked.

Half-Life on an iPod? You didn't actually think it was *the* Half-Life, right? Hm. It's a set of custom levels/graphics for a Doom port made by hobbyists for fun - nothing special at all, Doom runs on anything you want these days, big wow. Shame on those people passing it off as the real Half-Life for an iPod.

Don't get me wrong, I have a very open mind and the Axim can do plenty wonderful things, but UT2004 is totally - completely - out of the question, let alone all these maniacs who want PSP emulators and all sorts of impossible situations.

We have already seen 3D games on the Axim, and most are relatively slow and dont offer many features. Quake Mobile could have been much better and they even promised multiplayer, but it's slower than the non-i2700g PocketQuake and has no networking. Most 3D games' controls are poor.

Quake 3 hasn't had any further development and was more of a proof-of-concept than anything.

There is only so much you can do, and very few specialised developers at the Axim's disposal.

What people seem to be failing to understand is that, even if someone really wanted to attempt to port the likes of UT2004 or half-Life, they'd need this little magic set of files called SOURCE CODE. And the big companies making money from these commercial games rarely ever give that out - it's what the game is made from, the original programming. Half-Life is about 8 years old now, and Valve hasn't open-sourced it, go figure.

These big companies are only interested in the large markets with profit for them. Technical hardware capabilities totally thrown aside, it'd be exponentially more likely to see Half-Life on a PSP than on an Axim.

Please also familiarize yourselves with what "porting" and "programming" actually is and involves. If it really was that easy, then why wouldn't there lots and lots of fancy well-known games for Axims?

Also, stay away from abusing people on public forums. You only make yourself look like a complete moron.
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Old 07-23-06, 08:48 PM   #12 (permalink)
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i checked ut 2003's requirements... 128mb video card, 1 ghz processor, 256 mb ram i think.. how about the original UT? if im right its something like 266mhz & 32 mb RAM, right?
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Old 07-23-06, 09:40 PM   #13 (permalink)
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those image was badly photoshopped,
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Old 07-24-06, 12:33 AM   #14 (permalink)
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Well, like I said in the other thread, the PCs of five years ago had equipment which still isn't being matched by current PocketPCs, at least not in the graphics and processor areas, due to the limits imposed by the XScale architecture and the limited power available in batteries that size.

If you REALLY want to run some of that stuff, you might as well get a UMPC or that Sony Vaio UX180 or UX50. :D
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Old 07-24-06, 12:48 AM   #15 (permalink)
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The main extremely large problem is that Xscale and X86(pentium class) processors are completely different. The Xscale is designed to be used under extreme low power conditions and if i'm not mistaken arm type CPUs are RISC, where normal PC CPUs are CISC. Also normal CPUs have no limit to the power they suck O_o lol. For these reasons amount about 19832074 more a PPC is just too different to run PC games.


Also I'm pretty sure what the people mean by PPC for UT2003 is "Power PC" This is the old generation Mac processors (before they went intel) Not Pocket PC.
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