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Old 07-19-06, 05:38 AM   #1 (permalink)
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REVIEW: Brand new Role Playing Game Creatonia released with VGA support!

Fortunately, the Pocket PC gaming scene is really developed; this can also be seen by the fact that the majority of my more current reviews are games reviews and the most time I’ve spent on the PPCMag Best Software Awards 2006 nominations and recategorization are gaming-related.

Russia-based (a country very famous for their Pocket PC developers) Insenic, also known for their, for example, Warring Nations and SmartDjVu (roundup here) has just released a new, excellent Role Playing game (RPG) title Creatonia.

On the Pocket PC, there are very few really good RPG titles. The natively Palm OS-only Edge and Arvale are the most casual gamer-friendly examples of the best RPG titles currently available.



Availability

The game being brand new, the official homepage of the developer doesn’t have any information on the final version. Therefore, it’s only available at Clickgamer. It costs $14.95, which isn’t much, particularly when compared to the combined price ($29.95 + $24.95) of StyleTap (the Palm OS emulator) and Edge, the best "most recommended for casual players" RPG solution on the Palm/Pocket PC right now (IMHO).

Executive summary

Creatonia is of very high quality as standard RPG features are concerned – certainly a must for die-hard RPG fans. It, however, lacks essential features like in-game music/sound and, generally, visually not as pleasing as some of the alternate titles like Edge.

Therefore, I really recommend the game for die-hard RPG fans only. For casual players not necessarily wanting the best RPG engine possible, however, I instead recommend some ‘lighter’, but more spectacular alternate titles like Edge or Arvale with great in-game sounds/music.

Compatibility

I had no compatibility / other problems on any of my WM2003+ test devices (WM2003 iPAQ 2210, WM2003SE Pocket Loox 720, WM5 iPAQ hx4700, Axim x51v). The VGA resolution support is real, unlike with some titles advertised as VGA-friendly (but having only QVGA resolution).

Maps

Its automap support is excellent as can be seen in this screenshot.

Event / quest lists and reminders

As with Edge (the best direct competitor) and some adventure games like Fade, it has extensive event / quest lists and reminders. It’s definitely a plus.

Graphics

The hand-drawn characters (example screenshot here, here, here and here) are excellent. So are all the icons – in addition to the character icons visible in the top area of the above screenshots, all for example spell/effect icons are beautifully drawn as can be seen for example here.

However, the visuals in the game aren't, in my opinion, as good as those in Edge. Examples: this is an in-house screenshot, this is a screenshot made in the (in-town) residetal area and another one made outside the town. Now, compare this to the beautiful environment Edge provides - the latter is certainly better with the more furniture, more, better-looking building types etc.

Battle system

It, fortunately, allows for pausing and re-arming, as with any decent RPG battle system. This is shown in this screenshot (note the red Pause button and, next to it, the “Go on” (Play) one.) In this respect, the battle system of the game is clearly better than that of the "slash", "action"-type Edge.

Character pages

Equipment: As with any decent RPG’s, it allows for fine-tuning what equipment you wear and where. An example screenshot is here (note that the top of the labels in the top row are cut off!)

Tutorial

The game, as with any decent RPG game (Wyvern and Arvale, for example) starts with a decent tutorial.

Sound

There’re absolutely no sound effects or music in the game. This is a big problem - it's in this area that Edge and Arvale are far-far better!

Battle system

It's advanced as that of, say, Arvale; both use a round-based battle system similar to for example the one in the all-time classic Betrayal at Krondor). It is, as with Arvale and unlike with Edge, also allows for pausing between rounds, however, as can also be seen in this screenshot showing a red, flashing Pause icon and a Resume icon next to it. (Icons are very intuitive in the game - you'll instantly recognize their meaning as opposed to, say, the game Tower of Souls.)

Character settings

Everything a decent RPG should need – see for example the already-linked screenshots.

Compared to...

Edge : well, Edge has certainly better graphics (the sprites look just better, the rooms look just better). It also has a very interesting storyline and, most importantly, great in-game music. Too bad its playability for Pocket PC users is really limited – I wouldn’t play it on any of my Pocket PC’s now that I also have a HiRes+, 480*320 Tungsten T3, which runs the game just great in high-resolution full screen music (unlike Styletap, the Palm OS emulator on the Pocket PC). Still, Edge is worth giving a try even if you don't have a native Palm OS HiRes+ device - you will certainly like it.

Arvale I/II: while the two Arvale games don’t support high-resolution (they are QVGA only), overall experience-wise they are a bit better for the casual player, mostly because of the in-game music (by Jaybot7 himself – this guarantees quality, albeit the music, at the beginning, is pretty Anthelion-like. Fortunately, later, it becomes more original.) The visual effects of Arvale, the visuals of Arvale are, IMHO, also better than that of Creatonia.

!PyroManiA! (latest news here): more spectacular and has in-game music. Its, as with all the other alternate titles, RPG-wise not as good as Creatonia.

Ancient Evil: it's a bit more spectacular; the in-game sounds/music are also appealing. Not as good as Creatonia if you're a die-hard RPG fan, however.

Everquest: the Pocket PC version of Everquest is pretty aged and can’t really be compared to newer, native Pocket PC or Palm titles like the above-listed titles. Therefore, I think Creatonia is better.

Legacy by Redshift: I don’t particularly like Eye of the Beholder-style first-person RPG’s; therefore, I wouldn’t spend much time playing Legacy either. I, therefore, consider Creatonia better. Your mileage may vary, however.

Undercroft: another Eye of the Beholder-style RPG. I like, therefore, Creatonia better.

Wyvern (see the tutorial in the Definitive Multiplayer PPC Game Roundup): because of the restrictions and the slow(ish) speed of some JVM’s needed to run Wyvern, Creatonia runs better on the Pocket PC. The two games, however, are very hard to compare because Wyvern is a multiplayer RPG - that is, you should go for it if you need multiplaying features.

Tower of Souls 1.2 (see quick review and links in the Roundup of All Pocket PC Games Part I): I think it’s better for casual gamers than Creatonia mostly because of the visuals and the sounds/music.

Shadowgate Classic (see quick review and links in the Roundup of All Pocket PC Games Part I): Shadowgate (which is more of an adventure game with some RPG elements) is very outdated. Creatonia is certainly better.

Sphere (see review here): this multiplayer Russian title is one of the best - its visuals and in-game music are just great. I wish it was English...

Nuclear Time 1.50 by Mallocware (see quick review and links in the Roundup of All Pocket PC Games Part I): a Fallout-like, static RPG – adventure combo. Creatonia is much more dynamic.

Solskia v2.0 by Crimson Fire Entertainment (review in the Roundup of All Pocket PC Games Part I): this title is much worse than Creatonia

Verdict

While this game has a lot of potential and implements a really nice and capable RPG engine, if you want to have a “lighter”, albeit more spectacular title, you may want to go for alternate titles (Arvale I/II or, if you also have a preferably HiRes+ Palm OS device around, Edge). The lack of in-game music and/or sound effects are a big problem – as with the game field not being very spectacular (as opposed to Edge or Arvale) is a definite minus. This is why I don't recommend this game for casual users wanting to have the best gaming experience and not necessarily looking for the best RPG engine.

Knowing that Insenic has some really good-quality game titles (for example, Warring Nations), I don’t think it’ll take the Insenic people much time to greatly improve the quality of this title (by, say, adding in-game music, sound and much more sprites) so that it becomes even more appealing for casual, non-die hard RPG fans.

I, however, really recommend the game for die-hard RPG fans mostly that aren’t discouraged by the lack of in-game music and the (compared to Edge / Arvale) a bit more Spartan in-game graphics.
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Old 07-25-06, 12:44 PM   #2 (permalink)
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I just finished the demo of Creatonia. I agree that it definately needs music/sound effects. I've experienced several crashes so if you play I would suggest saving your game frequently. The game is a little bit buggy - slain monsters reappear later but do nothing. I'm not sure if they are supposed to be respawning so you can fight them again? The graphics are pretty simple. Despite this, the thing that keeps me playing is the quests. There are a lot of quests to keep yourself busy with. And the map is HUGE! You have to visit lots of different areas to complete the various quests.
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Old 07-26-06, 03:12 PM   #3 (permalink)
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Didn't like it.

Thanks for the review but I didn't like the game. Not only were there too many bugs but the pathfinding was poor, you switched areas every five nanoseconds, and the tutorial is poor. The game is actually quite complex, which is good, but I spent way too much time trying to figure out how to do things instead of actually spending time doing them. The actual graphics are not merely poor, they are cheap. You can see through walls, you can't open doors unless the compass is orientated the correct way, and the characters look blah. The screen shots in the original post are the game *at its best*. It gets worse, not even really QVGA quality.

At the end of the day I thought this game was an interesting technical exercise in gamplay on a PPC. But in terms of polish it really is an alpha release. The addition of music might make the game sound better but not really change the gameplay problems.

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Old 08-02-06, 07:39 PM   #4 (permalink)
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The first version was quite good but they're coming out with modifications and improvements. I would suggest waiting for a few versions to come out before making final judgements. The most current release (as of writing this) contains some sounds and fixes some of the flaws. The team is still working on it and it looks like they are going to continue to make improvements. The game as it stands right now is very fun and addicting so I would strongly recomended it. I personally am not a big rpg player but this one is good.
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Old 08-05-06, 01:42 AM   #5 (permalink)
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Originally Posted by lockpick42
The first version was quite good but they're coming out with modifications and improvements. I would suggest waiting for a few versions to come out before making final judgements. The most current release (as of writing this) contains some sounds and fixes some of the flaws. The team is still working on it and it looks like they are going to continue to make improvements. The game as it stands right now is very fun and addicting so I would strongly recomended it. I personally am not a big rpg player but this one is good.
I've played some hours the new version (released yersterday). Indeed there are new sound effects - I've managed to count three different in-combat sound effects. They are very short and can get very annoying; fortunately, they can be got ridden of by using the new loudspeaker icon on the command bar. There are no other sounds. That is, sound-wise, the game has still a long way to go. The visuals, as expected, are as unspectacular as in the original build - definitely worse than those of EDGE.

Incidentally, I haven't encountered any crashes during the play. The pathfinding algorithm (for example, when the servant is blocking the way - he just wouldn't move away) can still get pretty annoying. Also, the 3D engine is still a bit buggy in that it tries to, for example, examine chests and barrels from another side of walls. Also, weapons dropped by slaughtered enemies just disappear after you stand on them in order to pick them up.
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Old 08-05-06, 06:03 PM   #6 (permalink)
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I am currently away from my computer to put this game demo on....anyone have a cab file?
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Old 08-06-06, 01:10 AM   #7 (permalink)
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Originally Posted by chevybythesea
I am currently away from my computer to put this game demo on....anyone have a cab file?
http://www.winmobiletech.com/sekalaiset/Creatonia.rar

(latest version as of now)
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