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Old 01-05-07, 10:38 PM   #1 (permalink)
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Aximsitex50icon Can anyone help me with PocketSNES

Well I tried PocketSNES
the result is, I can go to the menus and all, but after loading a game, nothing happens
and I have to close the emulator my clicking the displayed link and going to Memory
when I found out about the OpenGL version, I though it was the cure
but same result happens
I now use MorphGear and it works fine usually but I'd really like to see how PocketSNES runs with 2700G support
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Old 01-05-07, 11:19 PM   #2 (permalink)
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And you use the same ROM's? I never had a problem with PocketSNES. There isn't much to change except the sound options.

PocketSNES has always just worked. Try loading a different rom.
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Old 01-06-07, 08:41 AM   #3 (permalink)
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You're probably using the x51v version...

Try this one....

http://www.ppccool.com/index.php?act...e=post&id=1025

:approve:

It's the Tala's OpenGL Version for x50v WM2003SE...
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Old 01-06-07, 04:12 PM   #4 (permalink)
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Originally Posted by Antineutrino
You're probably using the x51v version...

Try this one....

http://www.ppccool.com/index.php?act...e=post&id=1025

:approve:

It's the Tala's OpenGL Version for x50v WM2003SE...
awesome, I guess it was the x51v version
it runs at full speed, but I can't get the sound to work
I checked the option and set it to 16 bit highest setting
but it doesn't seem work, any ideas?
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Old 01-08-07, 04:33 AM   #5 (permalink)
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Icon3

Originally Posted by NewX50vUser
awesome, I guess it was the x51v version
it runs at full speed, but I can't get the sound to work
I checked the option and set it to 16 bit highest setting
but it doesn't seem work, any ideas?

Check

Options>Sound>
Sound Emulation
Sync Sound
Fix Frequency

Audio Quality :8 bit ( You can also try 16)
Rate: low or you can try to increase to high if you're not having any problem
Also can try this:
Alt Sound Decode


:approve:

Last edited by Antineutrino; 03-07-07 at 04:20 PM.
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Old 03-07-07, 04:21 PM   #6 (permalink)
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If you have problem with sound pitch too high disable STEREO mode..
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