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Old 06-26-03, 06:21 PM   #1 (permalink)
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Advanced question: GF Doom button config

By default the GFDoom config only supports four or five buttons. It'll let you assign additional buttons, but you have to know the codes for the buttons. I've never found another program that lists the keys in the same manner it uses. In the doc example it uses the number 115, is this simply the decimal equivelent to a hexadecimal number another program would report?

In particular, I'm interested in programming the record key to toggle full screen, and, if possible, program the jog shuttle directions to be fire and open (would work well for full screen mode, if they're not hardwired into being up/down).
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Old 06-27-03, 09:51 AM   #2 (permalink)
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I'd really like to know the answer to this one myself, for the same reasons. Can anyone help?
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Old 07-09-03, 05:31 AM   #3 (permalink)
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this might be old news but I figured it out by checking YAMES button mappings and converting the hex into decimal.

first 2 button codes are
193
194

then D-pad

next 2 button codes are
195
196

mic button=202
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Old 07-09-03, 03:31 PM   #4 (permalink)
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Cool, should have brought in my Axim today to work. Hmm... my YameCE reports the button codes in Hex... There must be multiple versions of YameCE, since it seems certian downloads of it have different features.
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Old 07-10-03, 05:46 AM   #5 (permalink)
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Gee I try to never leave home without my Axim, not much use without its portability , my YAME also shows in hex like C1h, C2h.. and so on, I just went on the net and used some hex to decimal converters since I dont know a lick of hex. I'm in the process of editing the vitual on screen buttons, I love these modifiable type of programs :)
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Old 07-10-03, 03:58 PM   #6 (permalink)
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Sweet! 202 is indeed the code for the record button.

I had a line added to map a button to fire from when last played with the codes, and just changed the code to 202, and it makes a pretty good fire button when in in full screen mode.

The line to add to 'doomskin.txt' of whichever skin you're using is:
VKHWBUTTON 202 FIRE

'FIRE' can be changed to other functions listed in the docs.

Thanks RedruM7! If you figure out a way to seperate the up/down on the jog dial directions, let us know.

Hmm... playing with jog dial I remembered that you can press it down to trigger Enter, remap that to open and then you could use without touching any of the front buttons except to exit.

Cool it recognises the function (I figured it would, since the iPaqs dpad pressed down equals enter). Now to figure out how to remap it.

Edit:
Played around with it more, couldn't find which key it was mapped to it internally. I fired up YameCE, and it though enter was F22 which didn't work when converted to decimal(three thousand something). Brought up Pocket Nester, and it saw it as 0x86, which converts to 134, which does work!

Line added for spacebar to be mapped to the jog dial being pressed in:
VKHWBUTTON 134 OPEN

Sweet! Doom playable full screen! Too bad it doesn't have a next and previous weapon mapping. :( That would make it much better instead of having to touch the wepon number on the screen.
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Last edited by Tom61; 07-10-03 at 07:44 PM.
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