I'm looking for some feedback on a game I'm developing for both WM and Windows. It is written in C# on .Net so the same executable runs on both platforms.
At this point the basics of the game are done, I just need input on the parameters on gameplay, i.e., is it too hard, etc.
The game is called Frantic, and is available to download from
http://www.cs.pitt.edu/~jmisurda/ppc...ic/frantic.zip
Unzip and copy to you WM device or play on your PC. Both will require the .NET (Compact) Framework 2 to be installed.
The game is played as follows:
There are 6 hexagons that surround a center hex in which a colored wedge appears. Your task is to place it in one of the surrounding hexes before the timer bar fills up. A wedge can only be placed in a hex that has that particular wedge empty.
When a wedge fills up, regardless of the colors of the wedges, it is cleared. If the timer runs out before you place the wedge, you lose a life, and a new wedge is generated with the timer reset.
The colors account for scoring and bonuses. If you complete a wedge with a single color, you will gain an extra life. Additionally, if you complete a wedge of the same color in one of the hexes with a bonus button next to it, that bonus becomes available to be used.
The bonuses are:
nuke - clears all of the wedges,
slow - halves the timer speed for 5 seconds, and
trash - discards the current wedge without losing a life.
The other thing that color contributes to is how many points you get for placing a wedge in a hex. If you place a wedge in a hex that is the same color as the previous wedge, you get double the points as for placing the previous one.
For example: empty hex, add one red, +1 points. add another red +2 more points. add a third red, +4 points. If we now add a green wedge, that is only +1 points.
A completed hex is worth 6 points.
A new level happens at 64, 128, 256,... points and decreases the amount of time you have to place a wedge. A fourth color, purple, is added when you reach level 5.
The current version is gameplay complete but needs tweaked for difficulty. I will likely add three levels of difficulty that tweaks the speeds.
I also will add a highscore table.
Right now it won't support landscape or square screen devices. It is VGA compatable though.
I am seeking beta testers to suggest gameplay ideas, and to spot any bugs that might be in the game. You can just post in this thread with your suggestions/bug reports/etc.
Thanks.
Jon