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| Games Talk/Review Games for Dell's Axim
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#1 (permalink) | |||||||
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Contributing Reviewer ![]()
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TUTORIAL: Playing the latest DoomGLES version with full Doom / Doom2 maps &other tips
After publishing my tutorial on the, then-current version 0.04 of Kokak’s excellent Pocket PC port of Doom offering 2700G (3D acceleration) support, DoomGLES/PPC, a lot has happened. The 0.5 series of DoomGLES offers a lot of goodies you MUST check out if and only if you have a Dell Axim x50v or x51v equipped with an Intel 2700G 3D accelerator by default. (Unfortunately, the brand new O2 XDA Flame, the, currently, only other Pocket PC to sport a 3D accelerator, doesn't run DoomGLES.)
Note that the changes & new features are NO longer implemented in the version meant to play the shareware version of Doom I. This means the latter can’t play back music and doesn’t offer for example Portrait screen orientation support. ![]() (Doom 2 main screen in Portrait mode on my Dell Axim x51v) Unfortunately, unlike with the shareware version (which comes with a pre-converted WAD file), you must manually convert your WAD files to both get a playable version and also to extract music. As this question generally causes a LOT of headache to Pocket PC users (some PocketGamer.org forum members even use the line “trying to convert wads for DoomGL” as their “favorite game”), I’ve decided to devote a full tutorial to the question. In the following two sections, I elaborate on this. The first step is essential – without this, you won’t be able to make anything run. The second is optional and will only be needed if you would also like to listen to the original music while playing. Converting WAD files To convert the WAD files of your games, extract the main DoomGL ES file (with the current, 0.56 version, it’s DoomGLESB056.zip) and go to the Converter subdirectory of it. Copy doom.wad (and/or doom2.wad) in the same directory and start either DoomConvert.bat or Doom2Convert.bat, depending on whether you want to convert Doom I or Doom II. After some dozens of minutes (on my 3.2 GHz P4, it took almost an hour to convert Doom I and almost 1.5 hours to convert Doom II) of converting (during which the converter application will open a LOT of DOS batch windows), a newly created, OpenGLES directory will contain the converted data. You will need to copy the contents of this directory to your Pocket PC. Converting music To convert music, stay in the Converter subdirectory. Assuming you still have doom.wad (and/or doom2.wad) in there, you will only need to decompress the contents of timidity.zip in the same (!) directory. That is, there will be several new files in the Converter subdirectory and also a new timidity subdirectory. After this, just issue the DGLESConvert -iwad doom.wad -convertmusic (where just change doom.wad to doom2.wad with Doom II) command to convert the midi files inside the WAD file to WAV files. The new music files will be created in a brand new Music directory; with subdirectories separating the two Doom versions. You will need to copy this Music subdirectory to your Windows Mobile device. Fortunately, music conversion is MUCH faster than WAD conversion (see the previous section). Making everything ready After you’ve converted the WAD files and, possibly, extracted the music, you will need to copy the following files to your Windows Mobile device (either a storage card or the internal storage, if the latter is large enough; you can use any directory name):
All in all, you MUST have the following directory structure in your home (main) directory containing DoomGLES.exe and doomgles.cfg: OpenGLES/doom (or doom2) containing both the converted files AND the files from OpenGLES_Datas.zip. (The latter are in sky* directories) OpenGLES/MD2, entirely coming from OpenGLES_Datas.zip Music/doom (or doom2), entirely coming from your Timidity conversion In the home directory DoomGLES.exe, doomgles.cfg (coming from DoomGLESB056.zip) and doom.wad (or doom2.wad) (manually copied there). After this, you can start the game by executing DoomGLES.exe. Switching between Doom I and II It’s pretty easy to switch between the two games – just make sure only one of the two WAD’s (doom.wad or doom2.wad) is in the home directory of DoomGLES before starting the game. You can just rename / move the other WAD file to somewhere else so that the other WAD file is activated. Note that you don’t need to touch the contents of the OpenGLES\doom or OpenGLES\doom2 subdirectories – it’s only the single WAD files that you need to (re)move / rename. That is, if you (after, of course, converting the WAD and making sure you also copy the contents of OpenGLES\doom2 to your storage card) just leave doom2.wad in there, then, Doom2 will be played. Switching between the portrait and the landscape mode Kokak has also implemented a comparatively easy screen orientation change method, which is a godsend to everybody suffering from the polarization issues of the x50v/x51v screens. By default, the game is started in Landscape mode. Should you want to override this, just edit doomgles.cfg after at least once running the game on your handheld (this key/value pair isn’t in there by default) and change Orientation 1 to Orientation 0 After the following restart, the game will start in Portrait. Don’t mix up the shareware and the commercial versions! They’re entirely different and shouldn’t be mixed up. Fortunately, Kokak’s homepage separates them pretty well – the three commercial files are listed under DoomGLES V0.56 (beta) and the four files of the shareware version are listed under DoomGLES V0.04 (shareware version - last alpha) in the Downloads section. Naturally, if you want to play the version meant for the commercial version of Doom I / II, you won’t need to bother with the latter four files – just download the first three (or two – without the Timidity converter – if you don’t need in-game music) under DoomGLES V0.56 (beta). Other news / tips for another, free, 2700G-enabled FPS game, Quake 3 Anyone having read my article “Great games for Dell x50v/x51v” knows Quake 3 doesn’t run on Dell Axim x51v devices using official ROM versions. BEEF34T3R’s post HERE explains how you can provide sufficient memory for Quake 3 on the Dell Axim x51v by decreasing the pagepool and reflashing the x51v. (A related thread is HERE.) | |||||||
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Microsoft MVP - Mobile Devices, 2006, 2007. See my PPC & SP blog HERE.
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#2 (permalink) | |||||||
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Contributing Reviewer ![]()
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UPDATE (07/29/2007): Kokak, author of the engine, has posted some remarkable remarks HERE. Highly recommended!
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Microsoft MVP - Mobile Devices, 2006, 2007. See my PPC & SP blog HERE.
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#3 (permalink) | ||||||
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Aximsite Rookie
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wowie..i got quake 3 working on my x51v, with the patch from that acer n50 guy it actually orks like a charm O_o
*still testing*, works cool with 2 bots *is really really mpressed* oh i wouldl ike to say overal performance is worse (ofcorse canging the page pool to 2 mb instead of 8mb decreases performance ... but its not as worse as i thought it would be, i would also like to add that if you increase it to 4 mb q3 is suppose to work, and i doubt it you would fidn any noticable decrease in overal speed.) | ||||||
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Last edited by deadlyvirus; 07-31-07 at 12:24 PM.. |
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#5 (permalink) | |||||||
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Aximsite Minor League
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another great tutorial.thank you
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Axim x51v
- 2x2200mAh, - Audiovox RTM-8000P - Apacer MMC 512 MB - Apacer Hi-Speed SD 512 MB - Dicota Keeper 1 - car holder - Dell BT keyboard - Dell GPS FD720 - Dell VGA,Serial cable |
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#6 (permalink) | |||||||
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Aximsite Minor League
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yeah it works
great... | |||||||
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Axim x51v
- 2x2200mAh, - Audiovox RTM-8000P - Apacer MMC 512 MB - Apacer Hi-Speed SD 512 MB - Dicota Keeper 1 - car holder - Dell BT keyboard - Dell GPS FD720 - Dell VGA,Serial cable Last edited by Juraj; 08-08-07 at 10:03 AM.. |
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#7 (permalink) | |||
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Aximsite Prospect
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Im pretty new to all this PDA stuff but i would really like this game. i just got my X51v just before the dell website stop selling it and ive already manage to figure out how to get all the old school gomes that i used to play when i was a kid on it ie pocket wolf, pocket SOD, and Quake 2. Now all ive got left is doom1 and 2. Ive understood everything up to the music conversion and i would really like to have music on it, ive been working on this for like 3 days trying to figure it out on my own and reserching it the best i could online but i just cant figure it out. so if sombody would please be kind enough to exsplain it to me in lamens terms how to conver the music from the wad files i would really appreciate that. thanks in advance.
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#8 (permalink) | |||
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Aximsite Prospect
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Ok wow n/m i figured it out, its been a long time since i messed with DOS kinda brings back memories. Just goes to show if you work at something for long enough you can always figure it out lol.
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Last edited by Drakey83; 08-14-07 at 01:29 PM.. |
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| andother, doom, doom2, doomgles, full, latest, maps, playing, tips, tutorial, version |
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