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Games Talk/Review Games for Dell's Axim
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12-04-05, 06:34 PM
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#211 (permalink)
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Aximsite Rookie
Join Date: Nov 2005
Posts: 24
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SERIOUSLY! Why can't I use this with my x51v!!!!!!!!!!!!!1
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12-09-05, 10:11 PM
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#212 (permalink)
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Aximsite Prospect
Join Date: Nov 2005
Posts: 6
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Originally Posted by Tala
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I have build a version of PocketSNES and implemented an OpenGL ES renderer for the X50v. I also made the Application VGA (hi_res_aware). It is rather a prove of concept and some things are broken:
-no sound (probably some wrong compiler option)
-no on screen controls (because PocketSNES made many assumptions about the screen resolution, i have fixed many throughout the code though)
-use the WM2003 SE landscape switcher instead of the built in code. The application will detect the orientation and goes fullscreen in landscape mode, while displaying menues in portrait mode.
On the bright side, it looks much better than simple pixel doubled versions, since it use bilinear filtering when scaling to any display resolution.
download
Tala
Update: New Version 01-27-05
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I'm a latecomer..where did PocketSNES_OpenGL_01-27-05.zip go. The link doesn't work anymore and I've googled everywhere. Is there still a place I can download it?
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12-10-05, 01:59 PM
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#213 (permalink)
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Guest
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Originally Posted by MistroG
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I'm a latecomer..where did PocketSNES_OpenGL_01-27-05.zip go. The link doesn't work anymore and I've googled everywhere. Is there still a place I can download it?
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Check post #201 in this thread.
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12-15-05, 05:13 AM
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#214 (permalink)
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Aximsite Rookie
Join Date: Jun 2005
Posts: 56
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Does it make any differance if you use NTSC or PAL ROMs?
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12-18-05, 01:35 AM
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#215 (permalink)
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Aximsite Prospect
DAP Site StaffDAP Site StaffDAP Site Reviewer
Join Date: Sep 2004
Posts: 15
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I've been using MorphGear for playing Chrono Trigger and like many others, I get horrendus slowdown in battles. If I use this version on my X50v, does the game run at the same speed all the time, or will it still slow down in battles? I'm just curious if it's just inherent in the emulation, or if this new build will speed things up across the board as compared to the MorphGear emulator.
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12-18-05, 07:16 AM
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#216 (permalink)
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Aximsite Rookie
Join Date: Jun 2005
Posts: 56
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In Chrono Trigger it still slows down quite a lot, generally it runs at 8/9 framerate and ocasionally goes down to 6 for a short period but as they are battles I haven't found it too bad at that framerate and it does stay at full speed. Morphgear is set at default to auto frame skip but is limited to go no more than the frame skip set (default 3) so if you want to run it at full speed on Morphgear you will have to set the frame skip higher (but that will lower the framerate).
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12-18-05, 08:02 AM
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#217 (permalink)
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Aximsite Prospect
Join Date: Nov 2005
Posts: 6
Thanked 0 Times in 0 Posts
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PocketSNES_OpenGL
I'm a latecomer..where did PocketSNES_OpenGL_01-27-05.zip go. The link doesn't work anymore and I've googled everywhere. Is there still a place I can download it?
Can someone please put up another download link or email it to me at mistro dot g at hotmail dot com?
Also, has the missing joystick skins every been fixed in the OpenGL verison? I read in aonther thread that the skins were not working. I really rely on the skins because all the actual buttons on my axim x50 are to close and to small.
Thanks,
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03-17-06, 05:59 AM
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#219 (permalink)
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Aximsite Prospect
Join Date: Mar 2006
Posts: 8
Thanked 0 Times in 0 Posts
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In Chrono Trigger I get fps of 15 with mono sound and frameskip on, even with the 2700g version. Any chance to speed the emulator up even more?
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03-18-06, 01:18 AM
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#220 (permalink)
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Aximsite Minor League
Member
Join Date: Jun 2005
Location: Montreal Canada
Posts: 214
Device: pebl U6
Carrier: rogers/ telus
Thanked 1 Time in 1 Post
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set autoframeskip to off
turn frameskip on to 1
for more speed turn sound off
very smooth and nothing will run it better on the x51v
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03-18-06, 01:29 PM
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#221 (permalink)
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Aximsite Minor League
Member
Join Date: Aug 2005
Location: Melbourne, AUSTRALIA
Posts: 123
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i play chronontriger and it plays at full speed with frameskippin
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03-19-06, 04:09 AM
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#222 (permalink)
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Aximsite Prospect
Join Date: Feb 2006
Posts: 6
Thanked 0 Times in 0 Posts
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Compatible with wm5?
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03-19-06, 04:53 PM
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#223 (permalink)
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Aximsite All Star
Super Member
Join Date: Dec 2003
Location: New York
Posts: 551
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Sooo any plans to take off that damn check so that it will WORK on wm5?
__________________
Bodom Beach Terror!
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03-19-06, 05:12 PM
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#224 (permalink)
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Aximsite Minor League
Join Date: Oct 2005
Location: Rochester, NY
Posts: 247
Thanked 0 Times in 0 Posts
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I tried to work around the check by attempting to modify the program to detect an X51 instead of an X50 using a similar method to what I did on the PocketTop IR keyboard driver, but it didn't work. If the program is truly compatible with the x51v excluding that check, then it should be very possible to modify it to remove that check.
__________________
Gillius
Gillius's Programming
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03-19-06, 08:32 PM
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#225 (permalink)
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Aximsite Minor League
Member
Join Date: Jun 2005
Location: Montreal Canada
Posts: 214
Device: pebl U6
Carrier: rogers/ telus
Thanked 1 Time in 1 Post
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gillius its been done already and works perfect for x51v
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